Depression Quest
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- Nuclear Lunchbox
- Agent Ahegao
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Depression Quest
[center]THIS ISN'T FOR DISCUSSING THE SCANDAL AROUND THE GAME. IT IS TO DISCUSS THE GAME ITSELF.[/center]
So after all the brouhaha surrounding Depression Quest, I went and downloaded it. It's set up like a visual novel-- very text-heavy-- and you get to make choices about what your character does. Overall, the game certainly wasn't awful, but it wasn't good either.
Mechanics
You play as this character who's been nailed with chronic depression. As of such, the choices that you can make are fairly limited. An interesting mechanic is that a choice for something a "healthy" person would do exists, but it has a strikethrough through it to highlight the fact that no, this isn't something that your character can do, given the circumstances. In terms of mechanics, it plays fine. No real flaws.
Really no complaints about it, but mechanics don't really get a /10 score when it comes to VNs. It's more of a pass/fail thing.
Mechanics: Pass
Graphics
This is where I started to have some issues with the game. It looks pretty boring, to tell the truth. While I didn't expect that there would be more pictures or video, seeing just black text block after black text block started to become an irritation. Added to that was the fact that, while there were some pictures, they weren't displayed in any way that caught my eye. It was easy to forget that they were there.
Functional, but uninteresting. 3/10.
Story
As earlier mentioned, you play as someone with depression. The game is essentially a catalog of this person's life. While occasionally interesting, it feels forced at times. Rarely are there interesting or thought-provoking choices to be made. One can easily tell the "good" choices from the "bad" choices, removing any element of interesting CYOA material. I easily found myself becoming bored reading through this faceless character's account of how mopey they were. Imagine Hisao from the beginning of Katawa Shoujo, but more grinding. It wasn't that I was bored because I was reading about depression; I was bored because I wasn't engaged in this person's life. It was hard to care. In addition to this, there's a lot of showing and not a lot of telling. Most of DQ is told in, "You wake up and feel X. You do Y. You feel Z." I was not compelled to empathize with this character, mostly because it felt like the game was trying to turn me into the character, and I wasn't feeling it. A few moments were tender, yes, but the vast majority of my time playing this game was spent being mostly uninterested and a touch irritated.
A good story and interesting storytelling are crucial to the success of a VN. Depression Quest lacks both. 2/10.
Final thoughts
If this game was supposed to help me understand depression or empathize with people who suffer from it, it didn't do a very good job. I was not compelled to keep playing the game; I only did so so that I could finally see what was in the center of all this controversy. To the game's credit, it is not an awful VN. There is a semblance of a story, and it has one or two memorable moments to take away from it. However, I wouldn't recommend it to anybody looking for a good VN to play. Depression Quest isn't terrible, but it is a bad example of a VN.
Ending Score: 2.5/10 (A little more than a one-star review.)
So after all the brouhaha surrounding Depression Quest, I went and downloaded it. It's set up like a visual novel-- very text-heavy-- and you get to make choices about what your character does. Overall, the game certainly wasn't awful, but it wasn't good either.
Mechanics
You play as this character who's been nailed with chronic depression. As of such, the choices that you can make are fairly limited. An interesting mechanic is that a choice for something a "healthy" person would do exists, but it has a strikethrough through it to highlight the fact that no, this isn't something that your character can do, given the circumstances. In terms of mechanics, it plays fine. No real flaws.
Really no complaints about it, but mechanics don't really get a /10 score when it comes to VNs. It's more of a pass/fail thing.
Mechanics: Pass
Graphics
This is where I started to have some issues with the game. It looks pretty boring, to tell the truth. While I didn't expect that there would be more pictures or video, seeing just black text block after black text block started to become an irritation. Added to that was the fact that, while there were some pictures, they weren't displayed in any way that caught my eye. It was easy to forget that they were there.
Functional, but uninteresting. 3/10.
Story
As earlier mentioned, you play as someone with depression. The game is essentially a catalog of this person's life. While occasionally interesting, it feels forced at times. Rarely are there interesting or thought-provoking choices to be made. One can easily tell the "good" choices from the "bad" choices, removing any element of interesting CYOA material. I easily found myself becoming bored reading through this faceless character's account of how mopey they were. Imagine Hisao from the beginning of Katawa Shoujo, but more grinding. It wasn't that I was bored because I was reading about depression; I was bored because I wasn't engaged in this person's life. It was hard to care. In addition to this, there's a lot of showing and not a lot of telling. Most of DQ is told in, "You wake up and feel X. You do Y. You feel Z." I was not compelled to empathize with this character, mostly because it felt like the game was trying to turn me into the character, and I wasn't feeling it. A few moments were tender, yes, but the vast majority of my time playing this game was spent being mostly uninterested and a touch irritated.
A good story and interesting storytelling are crucial to the success of a VN. Depression Quest lacks both. 2/10.
Final thoughts
If this game was supposed to help me understand depression or empathize with people who suffer from it, it didn't do a very good job. I was not compelled to keep playing the game; I only did so so that I could finally see what was in the center of all this controversy. To the game's credit, it is not an awful VN. There is a semblance of a story, and it has one or two memorable moments to take away from it. However, I wouldn't recommend it to anybody looking for a good VN to play. Depression Quest isn't terrible, but it is a bad example of a VN.
Ending Score: 2.5/10 (A little more than a one-star review.)
Shin Evangelion brought me back, five long years later.
Apophenia. Noun. The tendency to perceive a connection or meaningful pattern between unrelated or random things.
They called me the Quentin Tarantino of hentai.
The difference between a blow-up doll and a dakimakura.
Apophenia. Noun. The tendency to perceive a connection or meaningful pattern between unrelated or random things.
They called me the Quentin Tarantino of hentai.
The difference between a blow-up doll and a dakimakura.
- Shinoyami65
- Seed of Life
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^I can't believe you paid cash to suffer through that.
Although I guess a VN about depression was never going to be amazing, and it doesn't sound like much effort went into it. I'd have thought that they would at least try and tug at your heartstrings a little but if you're finding it difficult to care about the character then I guess any emotional impact from trying to detail a character suffering from depression is lost.
Although I guess a VN about depression was never going to be amazing, and it doesn't sound like much effort went into it. I'd have thought that they would at least try and tug at your heartstrings a little but if you're finding it difficult to care about the character then I guess any emotional impact from trying to detail a character suffering from depression is lost.
E̱͡v͈̙e͔̰̳͙r̞͍y͏̱̲̭͎̪ṱ͙̣̗̱͠h̰̰i͙n̶̮̟̳͍͍̫͓g̩ ̠͈en̶̖̹̪d̸̙̦͙̜͕͍̞s̸̰.̳̙̺̟̻̀
I always thought I might be bad
Now I know that it's true
Because I think you're so good
And I'm nothing like you
I always thought I might be bad
Now I know that it's true
Because I think you're so good
And I'm nothing like you
- Monk Ed
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The fact that it's not real adds an extra layer. Much of the difficulty in creating fiction is the struggle to overcome people's indifference towards things that don't actually matter.
Case in point: Your life is not an interesting show to me, and yet I care what happens to you because you're a real person I've interacted with and I'd be very happy to one day see you turn things around.
Last edited by Monk Ed on Sun Oct 05, 2014 7:07 am, edited 1 time in total.
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"NGE is like a perfectly improvised jazz piece. It builds on a standard and then plays off it from there, and its developments may occasionally recall what it's done before as a way of keeping the whole concatenated." -- Eva Yojimbo
"To me watching anime is not just for killing time or entertainment, it is a life style, and a healthy one too." -- symbv
"That sounds like the kind of science that makes absolutely 0 sense when you stop and think about it... I LOVE IT." -- Rosenakahara
You can play this boring waste of time for free on the game's website (I assume that it's the full version, if it can be called that). I played it pay-what-you-want style when it first was released and sure felt no obligation to support the developer. It's just a simple, uninteresting text adventure with very little content and an annoying amount of typing mistakes.
- Shinoyami65
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^Hmm, I'm surprised that they couldn't at least get an editor to fix any text errors, since most of the game is text-based.
Frankly I think reading The Bell Jar would be a much more interesting and moving glimpse into depression than playing this game.
Frankly I think reading The Bell Jar would be a much more interesting and moving glimpse into depression than playing this game.
E̱͡v͈̙e͔̰̳͙r̞͍y͏̱̲̭͎̪ṱ͙̣̗̱͠h̰̰i͙n̶̮̟̳͍͍̫͓g̩ ̠͈en̶̖̹̪d̸̙̦͙̜͕͍̞s̸̰.̳̙̺̟̻̀
I always thought I might be bad
Now I know that it's true
Because I think you're so good
And I'm nothing like you
I always thought I might be bad
Now I know that it's true
Because I think you're so good
And I'm nothing like you
- Squigsquasher
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- Nuclear Lunchbox
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It was free on Steam, which was nice. I wouldn't have paid money for it in the first place, given that most reviews coming out for it made it sound crappy.
Shin Evangelion brought me back, five long years later.
Apophenia. Noun. The tendency to perceive a connection or meaningful pattern between unrelated or random things.
They called me the Quentin Tarantino of hentai.
The difference between a blow-up doll and a dakimakura.
Apophenia. Noun. The tendency to perceive a connection or meaningful pattern between unrelated or random things.
They called me the Quentin Tarantino of hentai.
The difference between a blow-up doll and a dakimakura.
- Mr. Tines
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Or maybe watching that obscure anime series from almost twenty years ago by some guy who was using it as therapy for his own depression -- New Era Gospel, or something like that.
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Avatar: art deco Asuka
Avatar: art deco Asuka
- Nuclear Lunchbox
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nyuk nyuk
Shin Evangelion brought me back, five long years later.
Apophenia. Noun. The tendency to perceive a connection or meaningful pattern between unrelated or random things.
They called me the Quentin Tarantino of hentai.
The difference between a blow-up doll and a dakimakura.
Apophenia. Noun. The tendency to perceive a connection or meaningful pattern between unrelated or random things.
They called me the Quentin Tarantino of hentai.
The difference between a blow-up doll and a dakimakura.
- TehDonutKing
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Well, it was free, so i installed it and played it. This is disgusting and offensive and betrays a lack of understanding by the developers. It's not Depression Quest, it's Sloth Quest. As someone who has actually grappled with depression and more or less won (bitch keeps wanting a rematch, but i beat that African-American brother DOWN), this is nothing like depression. It's about a human who is extremely lazy and refuses to fix it. The ending has
Medication helps with depression, but will never fix it itself. It takes willpower and self-reevaluation to overcome depression. I should have taken heed that it would be inaccurate from the trigger warning at the beginning, but i suffered through it, and i honestly believe this game will do more harm than good if it actually becomes popular. Also, stolen stock images ftw
Is this spoiler even necessary? SPOILER: Show
the viewpoint character get medication.
Medication helps with depression, but will never fix it itself. It takes willpower and self-reevaluation to overcome depression. I should have taken heed that it would be inaccurate from the trigger warning at the beginning, but i suffered through it, and i honestly believe this game will do more harm than good if it actually becomes popular. Also, stolen stock images ftw
/hj
I said and did some dumb and hurtful things in my time here when i was younger. If i ever hurt you, i'm sorry. If you see any of this while reading old threads, i'm learning and trying to improve. Donut redemption arc in progress.
I said and did some dumb and hurtful things in my time here when i was younger. If i ever hurt you, i'm sorry. If you see any of this while reading old threads, i'm learning and trying to improve. Donut redemption arc in progress.
- Rosenakahara
- Evangelion
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Oh gods i was scared about this getting bumped but then i realized it was just because it was showing how bad this game really is, controversy aside it it one of the worst pieces of trash i have ever played.
"She had better march back here and try again! I only send people off on my terms! ...Or in a casket."
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What is going on is a concerted effort from anti-progressives to silence anyone who disagrees with them.-Bagheera 2016
The Twelve Kingdoms discussion thread
I don't need a scabbard to sheathe my mind
What is going on is a concerted effort from anti-progressives to silence anyone who disagrees with them.-Bagheera 2016
The Twelve Kingdoms discussion thread
TehDonutKing wrote:Well, it was free, so i installed it and played it. This is disgusting and offensive and betrays a lack of understanding by the developers. It's not Depression Quest, it's Sloth Quest. As someone who has actually grappled with depression and more or less won (bitch keeps wanting a rematch, but i beat that African-American brother DOWN), this is nothing like depression. It's about a human who is extremely lazy and refuses to fix it. The ending hasIs this spoiler even necessary? SPOILER: Showthe viewpoint character get medication.
Medication helps with depression, but will never fix it itself. It takes willpower and self-reevaluation to overcome depression. I should have taken heed that it would be inaccurate from the trigger warning at the beginning, but i suffered through it, and i honestly believe this game will do more harm than good if it actually becomes popular. Also, stolen stock images ftw
Depression affects different people differently. For some, the sloth you speak of is spot-on, while for others things are very different. The same goes for medication -- for some it's a godsend, for others it doesn't even help much. Again, different people, different experiences. ISTR the writer/developer suffers from depression herself, so calling her experiences inaccurate is kinda off-base. Doesn't change the fact that the game is boring as hell, though.
For my post-3I fic, go here.
The law doesn't protect people. People protect the law. -- Akane Tsunemori, Psycho-Pass
People's deaths are to be mourned. The ability to save people should be celebrated. Life itself should be exalted. -- Volken Macmani, Tatakau Shisho: The Book of Bantorra
I hate myself. But maybe I can learn to love myself. Maybe it's okay for me to be here! That's right! I'm me, nothing more, nothing less! I'm me. I want to be me! I want to be here! And it's okay for me to be here! -- Shinji Ikari, Neon Genesis Evangelion
Yes, I know. You thought it would be something about Asuka. You're such idiots.
The law doesn't protect people. People protect the law. -- Akane Tsunemori, Psycho-Pass
People's deaths are to be mourned. The ability to save people should be celebrated. Life itself should be exalted. -- Volken Macmani, Tatakau Shisho: The Book of Bantorra
I hate myself. But maybe I can learn to love myself. Maybe it's okay for me to be here! That's right! I'm me, nothing more, nothing less! I'm me. I want to be me! I want to be here! And it's okay for me to be here! -- Shinji Ikari, Neon Genesis Evangelion
Yes, I know. You thought it would be something about Asuka. You're such idiots.
- Shamsiel-kun
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^ So, in a nutshell, in a meta way, the game in itself can be seen as a symptom that its creator suffers from depression, because it is lackluster and, well, bad, which perfectly showcases the tendency of some depressed persons to start something awesome and not be able to finish it in a good way?
Brilliant (in an absolutely unintentional manner ).
Brilliant (in an absolutely unintentional manner ).
- Squigsquasher
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Of course they did. Fun? Challenge? Innovation? Controls? Asthetics? What do any of these things matter as long as it helps push the right socio-political agenda?
Rest In Peace ~ 1978 - 2017
"I'd consider myself a realist, alright? but in philosophical terms I'm what's called a pessimist. It means I'm bad at parties." - Rust Cohle
"Think of how stupid the average person is, and realize that half of 'em are stupider than that." - George Carlin
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"I'd consider myself a realist, alright? but in philosophical terms I'm what's called a pessimist. It means I'm bad at parties." - Rust Cohle
"Think of how stupid the average person is, and realize that half of 'em are stupider than that." - George Carlin
"The internet: It's like a training camp for never amounting to anything." - Oglaf
"I think internet message boards and the like are dangerous." - Anno
Shamsiel-kun wrote:^ So, in a nutshell, in a meta way, the game in itself can be seen as a symptom that its creator suffers from depression, because it is lackluster and, well, bad, which perfectly showcases the tendency of some depressed persons to start something awesome and not be able to finish it in a good way?
I don't know about that. The game was supposed to be educational, not fun. I don't know how good it was at the former, but critics seemed to think it was effective at doing what it set out to do. Me, I already know what depression's like, so I don't need a game to teach me.
As to the review, I'm reminded of Shinji in EoE: we have people who absolutely hate his portrayal there, and others who look at what he's been through and say "yep, I buy it. Totally believable." So, to some the game will be utterly worthless, while to others it might be a useful way of communicating their perspective or understanding that of others. The fact it's so controversial, and opinions about it seem to be all over the map, suggests that a person's experiences going in might have a lot to do with how the game is perceived.
Come on dude, really? Ever think it was maybe supposed to be an educational game and you maybe missed the point? If it was really that bad why not just ignore it and let it languish in obscurity? For such a shitty game people sure do seem to be awfully invested in hating it rather than going "meh," tossing it aside, and moving on to something that's worth their time.
For my post-3I fic, go here.
The law doesn't protect people. People protect the law. -- Akane Tsunemori, Psycho-Pass
People's deaths are to be mourned. The ability to save people should be celebrated. Life itself should be exalted. -- Volken Macmani, Tatakau Shisho: The Book of Bantorra
I hate myself. But maybe I can learn to love myself. Maybe it's okay for me to be here! That's right! I'm me, nothing more, nothing less! I'm me. I want to be me! I want to be here! And it's okay for me to be here! -- Shinji Ikari, Neon Genesis Evangelion
Yes, I know. You thought it would be something about Asuka. You're such idiots.
The law doesn't protect people. People protect the law. -- Akane Tsunemori, Psycho-Pass
People's deaths are to be mourned. The ability to save people should be celebrated. Life itself should be exalted. -- Volken Macmani, Tatakau Shisho: The Book of Bantorra
I hate myself. But maybe I can learn to love myself. Maybe it's okay for me to be here! That's right! I'm me, nothing more, nothing less! I'm me. I want to be me! I want to be here! And it's okay for me to be here! -- Shinji Ikari, Neon Genesis Evangelion
Yes, I know. You thought it would be something about Asuka. You're such idiots.
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