Wh-wh.....what? I had to google this interpretation because I had no idea about it and all I can say that if it was the main purpose of the story it didn't really work at all since I didn't pick up the references. It works so bloody well in the less ambitious thematics of regret, longing for the past and forgiveness that I don't really like to associate the game with such bizarre sentiments.
ElMariachi wrote:That's pretty much what it was (and unfortunately that seems to be more and more Ubisoft's MO), that game was made to capitalize on the hundredth anniversary of the beginning of WWI, and was mainly targeted to the French Market as a way to know better the life of the soldiers in the trenches (especially since the last of the "Poilus", the nickname for the French infantrymen of that war, died a few years ago), hence all the background story and historical trivia being in a separate menu, like an educational program, which is pretty much how the game was advertised here in France, best exemplarized in the French name of the game : Soldats Inconnus : Mémoires de la Grande Guerre, meaning "Unknown Soldiers: Memories of the Great War".
I personally thought while playing that it was marketed more towards an American/Canadian audience given how much the game likes to focus on their role in the war with one of the playable characters being American and Canadian troops leading the charge in one sequence.