X COM 2 (with reinforcement pack)
I made a series of assumptions with this game, most of them proved wrong.
I started off building my team as I would in XCOM: EU, focusing heavily on the sniper class. Snipers however, while still powerful, aren't the money-maker class anymore. That turned out to be the Ranger. Of the ~660 aliens I killed in the campaign, my main ranger killed close to 1/3 of them.
I assumed that health bars, after a certain point, reflected the soldier's health. Before that point, my soldiers could take a hit or two without being injured.
Turns out, even with full armor, one or two lost hit points can translate to "gravely injured" = on the bench for over a week.
I thought that, eventually, I'd have to replace my original team with new guys who could better improve their "will" stat. I prepared a slate of squaddies just for that outcome. Turns out, no. Nothing about "will" is affected this way, and unless you want a full psy agent team (which are now their own discrete class, and take
forever to train), there's no reason to replace your originals (unless, y'know, they die).
There is a minor boost in the form of the War center, which gives newly promoted units a single bonus from outside their class. But since this is assigned randomly, this seemed like too much work to find a useful combination.
When I entered the Alien Hunters mission, I hadn't even seen a Viper yet. I thought Bradford's "Reaper" Ability was unique to him. Thankfully, that was wrong.
When I got the Spark robot, I assumed that the Sacrifice ability would follow for a few turns before turning off. That mistake nearly got my whole team killed.
Speaking of which, background info in the database says that Shen invented those bots
before the invasion.
I'm
pretty sure that's an editorial oversight, as otherwise... wut? You mean to say that I mutilated my soldiers in
XCOM: EW to create Mech troopers, when Shen knew perfectly damn well how to make robots that could do the exact same thing?
Though, not *
exactly* the same I admit. I used my Spark as a tank, and early on, as a dedicated unit to strip enemy armor (I screwed up, so the spark was the only unit I had who could do this). But besides that, they're pretty mediocre soldiers. I kept using Unit-01 though, as it could still function as a tank even late game, and it's hilarious with the Julian voice, who I swear is the same guy that voiced the Riddler in the Batman games.
"
Guns fire bullets, lights, sometimes plasma-- DID I MENTION THAT I NEED AMMO?!"
All in all, fun game. Just wish I could replace the music with the original's, it's the only thing I'd say isn't an improvement here.
Also, I miss Bradford's voice. BP