http://journal.mycom.co.jp/articles/2009/11/09/eva3dcg/index.html
Anything interesting in there?
I can make out "Autodesk 3ds Max" for the CG, and some stuff about shaders.
Article about the tools used in the making of Rebuild
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- Electric Sachiel
- Lilin
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EdZ wrote:From what I can tell from the (somewhat suspect) google translation, they worked out some of Unit 05's leg movements by playing with some of the prototype Revoltechs.
Thats pretty awesome! I'll be getting a copy of my own Eva Unit 05 revoltech figure later today. I've give a short preview with some pics in the Eva Revoltech thread later today.
Looks like merchandising isnt always a spin-off from the original entertainment medium. Sometimes it goes both ways!
- The Eva Monkey
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Five-year bump.
So it doesn't look like this has been talked about much, but the question of software came up on r/evangelion, which prompted me to scrub through the credits for all three films and this is what I gathered:
So it doesn't look like this has been talked about much, but the question of software came up on r/evangelion, which prompted me to scrub through the credits for all three films and this is what I gathered:
The Eva Monkey wrote:According to the credits for both 1.0 and 2.0, they used Autodesk. Couldn't spot the name in 3.0, but they did cite PSOFT, which makes 3ds Max Plugins, so it would seem they've been using Autodesk 3ds Max on the films.
Also, while researching, I found that Wikipedia claims Lightwave was used in some amount on The End of Evangelion.
http://en.wikipedia.org/wiki/LightWave_3D#Anime_and_Japanese_OVA_Series_which_were_created_with_the_help_of_LightWave
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