There certainly is shiny robots in Evangelion but I do not recall any "moé" in the original Evangelion.
(or what is considered moé)
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Azathoth wrote:In NGE Hikari "does anyone remember to draw me without flushed cheeks" Horaki is probably the chief purveyor of what we'd consider moé, with Rei and occasionally Asuka having their moments - and if Shinji were a woman, he'd be moé as fuck in before >implying he isn't already moé as fuck. The character trait didn't really exist then the way it does now - but I suppose I'm abusing the term "moeshit" to mean obnoxious/exaggerated feminine cuteness in general.
Certainly NGE falls back on it as a substitute for decent characterization far less than Rebuild does, given that NGE predates the age of AM I KAWAII UGUU~.
and so character go from kyara characters into traditional, pre-NGE kyarakutaa characters in terms of how they're embedded into narrative.
SaltyJoe wrote:Well, if the definition of a moe show consists of inconsequential plot, a character driven narrative, preferrably with lots of cute females in various stages of misery, then yeah, NGE is moe as hell.
So, having a plot that is at least somewhat relevant would make NME less moe than NGE?
SaltyJoe wrote:Well, if the definition of a moe show consists of inconsequential plot, a character driven narrative, preferrably with lots of cute females in various stages of misery, then yeah, NGE is moe as hell.
So, having a plot that is at least somewhat relevant would make NME less moe than NGE?
Manga scholar Itou Gou argues that since the end of the 1980s characters in anime, manga and videogames became so appealing that fans desired them even without stories (Itou 2005). Ito dubs such character types 'kyara,' distinct from characters (kyarakutaa) embedded in narratives. The reality of characters is their life-like nature, but kyara are defined by a 'reality of kyara' (fiction) distinct from reading human characteristics and following social understandings (Itou 2005: 118). ----- Thus the focus shifts from what Ootsuka calls holistic 'narrative consumption' (monogatari shouhi) to make meaning to what Azuma calls fragmentary 'database consumption' (deetabeesu shouhi) to make moe, or produce affect. Shifting the focus to kyara, or placing a character in narrative stasis, reduces concerns of consequence related to reality (the narrative) and creates a sensual, liminal experience. The further away from reality and limitations on form the greater the virtual potential and affect. This affect-logic is at the heart of moe. Moe is a response to kyara, or characters without context or depth, and is made possible by flattening characters to surfaces upon which to project desires.
The threshold in the development of moe came with the breakdown of narratives and social frames and the rise of pleasure experience in the recessionary 1990s. Identity could no longer be sustained in eroding nakama groups at home, school and work (Yoda and Harootunian 2006), and youth began an accelerated process of building world and self through consumption and hobby activities (Azuma 2009). The origin myth of moe centers on the early 1990s in archetypes such as Sagisawa Moe (Kyouryuu Wakusei, 1993-1994) and Takatsu Moe (Taiyou ni Sumasshu!, 1993), the former a series for kids and the latter for girls (Morikawa 2008). The word became widespread as an abbreviation of Hotaru Tomoe from Sailor Moon S (1994-1995). All of these characters are young girls, and display a set of moe characteristics: large, pupil-less eyes, glossy skin, small (or no) breasts and an innocent or pure personality. Azuma posits that a turning point came with Neon Genesis Evangelion (1995-1996), an immensely popular TV anime produced by studio Gainax. Evangelion features a female character named Ayanami Rei, a synthesis of different character types: a clone of the protagonist's mother housing the soul of an otherworldly being in the body of an adolescent girl. The doll-like and semi-human Ayanami became the single most popular and influential character in the history of otaku anime; fans still isolate parts of the character to amplify and rearticulate in fan-produced works to inspire moe. After the success of Ayanami, the focus shifted to kyara with moe traits in lieu of story.[xvii]
Simply put, Evangelion in 1995 spearheaded the coming of the Total Post Modern Age, where plots and coherencies started giving way to meaninglessness, with a huge shift towards characters. Consumers no longer look for constructed meaning in the media they consume, instead seeking an immediate satisfaction and desire fulfillment through characters. Gurren Lagann and Haruhi are essentially the same thing, they both are aimed at the consumer’s needs, rather than conveying a message. For GL, it’s the need for action and manliness, while Haruhi is just girls. In other words, the two series are merely following the path which Evangelion set 12 years ago. Eva was a gateway to a new age. GL and Haruhi are just walking through that gate.
To understand this fully, we have to look at what is the modern age and what comes after that. From 1970s to 1995, this was an age of transition for anime, where stories like Yamato and Mobile Suit Gundam ruled. Anime was not character-driven, by still had semblances of a grand narrative. The writing of this time period differs a fair bit from what we get now.
As Alexander Kojève’s favourite "End of History" suggests, "When humans cease to be humans, and no meaning is left in the world, leaving only the snobs, who know there is no meaning but pretend there is; and the animal, who wants only simple and immediate desires, without seeking meaning." Interestingly, the Russian was inspired into these two classes of people by Japan and Americans respectively. Japan’s Seppuku and American burgers I would expect.
How this can be applied to otaku culture is as follows: Audiences are becoming more animalistic, and with content creators following suit (or perhaps it’s the latter leading the former), the otaku culture is in a stage of total post- modernism. More and more shows, manga, and other products are made via databases, constructed of elements which individually emotionally excite (nekomimi, zettai ryouiki, upskirts, maid, harem, tsundere, mecha). Audiences no longer seek a meaning in the shows, but watch them to gain pleasures in the form of immediate emotional releases via these elements.
The apocalyptic theme, ‘The End of the World’, is often seen in Japanese films, animations, novels, and manga comics. Our potential fear and phobia about the end of the world caused by possible wars and natural disasters seem to stem from the traumatic sense of ‘loss’ after WWII, and increasingly after the rapid economic growth in the 1960s and 70s. In TV animations and animation films, in particular, many male protagonists fight against the enemies, which destroy ‘the world’, as to protect innocent people or their love. To overcome or control the apocalyptic situation represents the triumph over our fear and phobia as well as the reconstruction of our identity. In addition, the characterizations in the apocalyptic situation could serve to enhance or reproduce ‘masculinity’ and ‘femininity’. However, after the big hit TV animation series, Neon Genesis Evangelion (1995-96, films (1997), new films (2007, 2008 (planned)), the apocalyptic theme can be no longer represented as a real issue to be dealt with or controlled on stage; therefore, it can be only used as a background which effectively represents the inner conflicts of the protagonists. The so-called ‘Sekai-kei’ (‘World Type) or ‘“the End of the World” narrative’ emphasizes the relationships between “you” and “me” in the exclusively closed inner world of the protagonists. The characters’ detachment from ‘the world’ is often metaphorically depicted in the unrequited relationship of the protagonist with his/her committed partner. Hence, the end of the world itself cannot convey any meaning in Sekai-kei animations since the late 1990s. A reflexive narrative is often conducted in such Sekai-kei works, in which fighting monstrous girls are masculinized, and cooped-up boys in cul-de-sac are feminised.
Seele00TextOnly wrote:Very interesting stuff Xard. I'm still not keen on this whole 'moe' thing as it is used in this forum; it seems the definition is ever expanding to fit the needs of the promoter. It's like watching academics desperately claw and scrape to manufacture thesis and original thoughts to impress the small pool of people around them who are doing the same. In short: thinly veiled masturbatory bullshit. But that sounds mean.
Azathoth wrote:It's a poorly defined term to begin with, an otaku-originated fetish term for which there were contradicting definitions even before academics started jizzing all over it. So now instead of neckbeards arguing over what moe is in their own meaningless jargon we have tenured neckbeards arguing over what it is in their own meaningless jargon. Are you honestly surprised that nobody seems to use it the same way you do?
It's just a terribly misused word, sort of like "pretentious". Continual misuse just compounded the confusion regarding the word until it has come to mean "cute girls doing cute things" instead of referring to a very specific emotional response in the viewer. The viewer experiences moe as a result of watching a character/show/external stimuli XXX, as a result, the viewer says "XXX is so moe". But that is a subjective response. Manufacturers—er, I mean, writers & directors—of TV shows found that certain character traits would evoke more of that kind of response from wider audiences, so they poured their talents into writing from that kind of "moe toolbox" or otaku database, as Xard's quoted articles refer to. They didn't do this to change the industry or make an intentional and profound impact on narrative development, they did this because it made them shitloads of cash... at least, in theory it would (it worked for one studio!).Azathoth wrote:It's a poorly defined term to begin with, an otaku-originated fetish term for which there were contradicting definitions even before academics started jizzing all over it.
One of the ur-prototypes for the modern type is widely agreed to be Neon Genesis Evangelion's Rei Ayanami; exotically beautiful, physically and emotionally vulnerable (even if it isn't obvious at first), in utterly pitiable circumstances once you discover what that is, coolly logical where others are uncertain... and, well, occasionally shown bandaged up. An absolutely staggering amount of what constitutes the modern trope has its origins in Rei, which is particularly hilarious when you consider that the creator was trying to make Rei disturbing. Talk about swing and a miss.
The Abhorrent wrote:I would say the chief mistake was her first appearance (barring the first of the "ethereal Reis", which was probably going for the intended effect but was too brief to work), rolling her in on a hospital bed all bandaged up and clearly in pain? Yeah, big mistake if you want to give off the creepy vibe. That and the art style doesn't lend itself very well to any sort of "unnatural perfection". In any event, Rei being perceived as "moe" (let alone starting the whole trend) was completely unintentional and very much the opposite of what Anno was trying to do with the character. I doubt he's complaining about profits from the very misapplied merchandising however.
Azathoth wrote:Unfortunately there's no stronger testament to the failure of the character of Rei, and of Evangelion's message in general, than the fact that there's still an Evangelion franchise. If you can buy a Rei dakimakura - and you'll be able to until the day Japan sinks into the sea - someone along the line missed the point hard.
Azathoth wrote:
Unfortunately there's no stronger testament to the failure of the character of Rei, and of Evangelion's message in general, than the fact that there's still an Evangelion franchise. If you can buy a Rei dakimakura - and you'll be able to until the day Japan sinks into the sea - someone along the line missed the point hard.
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