[Game] Neon Genesis Evangelion 2: Another Cases
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- TojiWasScrewedOver
- Embryo
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- Gender: Male
Re: [Game] Neon Genesis Evangelion 2: Another Cases
OMG, THE GITHUB PAGE WAS UPDATED!
https://github.com/rezual/nge_2_re
I hope so badly we get a release this year!
https://github.com/rezual/nge_2_re
I hope so badly we get a release this year!
Re: [Game] Neon Genesis Evangelion 2: Another Cases
TojiWasScrewedOver wrote:OMG, THE GITHUB PAGE WAS UPDATED!
https://github.com/rezual/nge_2_re
I hope so badly we get a release this year!
Not likely this year. More likely end of next year.
There's a lot of text in this game. A lot.
The problem is that there's no context information on who says what dialog.
This gives translators a lot of trouble but personally I think the approach should be to keep it vague.
It's like Animal Crossing where multiple villagers can say the same line.
I ended up writing code that's not on Github to send the game dialog to various translation APIs.
One of the problems is the APIs would treat linebreaks as separate sentences.
So I had to send the game dialog without linebreaks.
Additionally the API would return the translation with special characters missing. The special characters would denote where a character name or object name would go. So I wrote code to intelligently add that back as well as the linebreaks.
Even though I automated that, I'm in the process of reviewing 100 machine translations a day manually.
My goal here is to fix the technical issues that I see with the machine translations that I didn't catch originally, and also to get the machine translation good enough with a second glance and have people tweak it afterwards to be amore correct translation.
While I'm doing the above I'll need to try to get someone to start working on the images in the github repo and have them create textless versions of the images as a start.
Like they would need to take images like this,
https://github.com/rezual/nge_2_re/blob ... ICTURE.png
and create a "BASE" variant called wmap00.zpt.DECOMPRESSED.PICTURE.BASE.png that removes all the text completely and just leaves behind the button background. They would have to use their judgement when to remove English text and when it can stay. Sometimes the game writes a menu item in Japanese and in English but in smaller font. In those cases both should be erased so that in the future the English can be written in place of the Japanese in larger font.
Other cases like the above image the English "Stayer" and "Information" could stay.
It might be worth deleting the "WC" though so when the other buttons are done in English it is easier to match font.
In and of itself, self-evident.
- TojiWasScrewedOver
- Embryo
- Posts: 10
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- Gender: Male
Re: [Game] Neon Genesis Evangelion 2: Another Cases
While I'm doing the above I'll need to try to get someone to start working on the images in the github repo and have them create textless versions of the images as a start.
Like they would need to take images like this,
https://github.com/rezual/nge_2_re/blob ... ICTURE.png
and create a "BASE" variant called wmap00.zpt.DECOMPRESSED.PICTURE.BASE.png that removes all the text completely and just leaves behind the button background. They would have to use their judgement when to remove English text and when it can stay. Sometimes the game writes a menu item in Japanese and in English but in smaller font. In those cases both should be erased so that in the future the English can be written in place of the Japanese in larger font.
If you want, I know a place that could possibly help with the images. PM me if you're interested, they are a discord group that translates and helps other people translate anime games.
- FelipeFritschF
- Armisael
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- Endergaming2546
- Embryo
- Posts: 3
- Joined: Aug 31, 2022
- Gender: Male
Re: [Game] Neon Genesis Evangelion 2: Another Cases
While I'm doing the above I'll need to try to get someone to start working on the images in the github repo and have them create textless versions of the images as a start.
Like they would need to take images like this,
https://github.com/rezual/nge_2_re/blob ... ICTURE.png
and create a "BASE" variant called wmap00.zpt.DECOMPRESSED.PICTURE.BASE.png that removes all the text completely and just leaves behind the button background. They would have to use their judgement when to remove English text and when it can stay. Sometimes the game writes a menu item in Japanese and in English but in smaller font. In those cases both should be erased so that in the future the English can be written in place of the Japanese in larger font.
Been trying to get your translation to work for a while and decided to come here to check things out, and saw that quote and so edited the images, and removed all (including English, which I can edit back in what is necessary), and so if you are still working on this project/are fine with outside help or whatever, and you still need the images, here!
https://github.com/Endergaming2546/nge_ ... menus/base
hope I am doing this right, first time posting on this site
I also hope this is what you meant by the images with no text...
Re: [Game] Neon Genesis Evangelion 2: Another Cases
Endergaming2546 wrote:Been trying to get your translation to work for a while and decided to come here to check things out, and saw that quote and so edited the images, and removed all (including English, which I can edit back in what is necessary), and so if you are still working on this project/are fine with outside help or whatever, and you still need the images, here!
https://github.com/Endergaming2546/nge_ ... menus/base
hope I am doing this right, first time posting on this site
I also hope this is what you meant by the images with no text...
That is perfect! Thanks so much. I'll add them into the main repository in the morning.
The idea is that this way the process of translating the images is streamlined.
One group just needs to focus on removing text while the other on adding text.
In and of itself, self-evident.
- Endergaming2546
- Embryo
- Posts: 3
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- Gender: Male
Re: [Game] Neon Genesis Evangelion 2: Another Cases
I can do both, since as far as I can tell, I just need to do the scenario and character card folders, since title cards can just be black. If you can tell me a font, I can get to working on the menus (using google translate and where the menu appears). Its either that, translating the title cards, or the character cards. I'll work on the character cards for now though, and throw them into the same repository.
Anyway, glad that this will hopefully help!
- TojiWasScrewedOver
- Embryo
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Re: [Game] Neon Genesis Evangelion 2: Another Cases
I know this might sound dumb, but will this patch work on an actual PSP or will I have to emulate it?
- FelipeFritschF
- Armisael
- Age: 27
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Re: [Game] Neon Genesis Evangelion 2: Another Cases
I got busy with other things but I will make sure to add your base images and update docs to account for them.
As for playing this on actual PSP, I've decided to make this project easier by not going out the way to support the PSP.
Instead it will be for emulator and someone else can work on making it run on PSP.
As for playing this on actual PSP, I've decided to make this project easier by not going out the way to support the PSP.
Instead it will be for emulator and someone else can work on making it run on PSP.
In and of itself, self-evident.
Re: [Game] Neon Genesis Evangelion 2: Another Cases
I have added the base images to the repo finally. Sorry about the delay.
I have come to the realization that we will have to resort to using icons instead of text translations for some of the UI elements due to how small the icons are.
I drew up a few test icons, to match Baz's translation:
In game, before and after:
There are some palette and transparency issues but I can always investigate that later.
Also I'm thinking the font Trebuchet MS is a pretty good replacement for the game's UI menu elements. It's not exact but it's compact and clear.
I have come to the realization that we will have to resort to using icons instead of text translations for some of the UI elements due to how small the icons are.
I drew up a few test icons, to match Baz's translation:
In game, before and after:
There are some palette and transparency issues but I can always investigate that later.
Also I'm thinking the font Trebuchet MS is a pretty good replacement for the game's UI menu elements. It's not exact but it's compact and clear.
In and of itself, self-evident.
Re: [Game] Neon Genesis Evangelion 2: Another Cases
I've fixed most of the issues above.
I've also translated the guest names that appear top right.
I've also translated the guest names that appear top right.
In and of itself, self-evident.
- TojiWasScrewedOver
- Embryo
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Re: [Game] Neon Genesis Evangelion 2: Another Cases
Yo! Nice to see you back with updates, deeRez! Keep up the amazing work, King!
- kaworukisser
- Embryo
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- Joined: Jul 27, 2023
Re: [Game] Neon Genesis Evangelion 2: Another Cases
hello!
i hope im not being rude if i ask how is the translation going and when do you think the game in english will be available?
im a fairly new eva fan and ive been looking forward to play the games.
thank you for the hard work by the way
i hope im not being rude if i ask how is the translation going and when do you think the game in english will be available?
im a fairly new eva fan and ive been looking forward to play the games.
thank you for the hard work by the way
- FelipeFritschF
- Armisael
- Age: 27
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Re: [Game] Neon Genesis Evangelion 2: Another Cases
I hadn't seen these updates either and I'm glad you're still working on it. Thanks deeRez, and good luck!
- Endergaming2546
- Embryo
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Re: [Game] Neon Genesis Evangelion 2: Another Cases
assuming that is my fault (and the base images I made are the ones with the issues), I apologize. I meant to go back and fix some things (like the lack of dithering) but either I forgot or I ran out of time.
Also good to see its still in progress!
Re: [Game] Neon Genesis Evangelion 2: Another Cases
This is still ongoing I just had a lot of busy things to do in life in other areas.
Last thing I worked on was tools to help others partake in speeding up translations
so I'll need to work on finishing that.
Not your fault. It's because the code I use to export to the PNG format creates a nonstandard PNG file that has RGB in a palette and Alpha in the image data while PNG expects the Alpha as part of the RGB.
Last thing I worked on was tools to help others partake in speeding up translations
so I'll need to work on finishing that.
Not your fault. It's because the code I use to export to the PNG format creates a nonstandard PNG file that has RGB in a palette and Alpha in the image data while PNG expects the Alpha as part of the RGB.
In and of itself, self-evident.
- TojiWasScrewedOver
- Embryo
- Posts: 10
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- Gender: Male
Re: [Game] Neon Genesis Evangelion 2: Another Cases
Glad to see you haven't given up! You're doing God's work, bro! Can't wait to finally play this game someday.
- FelipeFritschF
- Armisael
- Age: 27
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- Joined: Sep 12, 2014
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Re: [Game] Neon Genesis Evangelion 2: Another Cases
Hey, thanks for doing this, I've been playing both the PS2 and PSP versions and it's quite an interesting game. Funny that the PSP later release is more refined, but of course as it often happened with PSP ports at that time, graphically it looks much worse. Rei's apartment in the PS2 version is very detailed, there is an eerie beauty to it, but in the PSP one it's really boring. Would it be possible for you to upload backgrounds and stuff on e-hentai or something like xPearse did for some of the 2D games?
EDIT: Nevermind, they're on the github!
EDIT: Nevermind, they're on the github!
- Sarahclark
- Embryo
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Re: [Game] Neon Genesis Evangelion 2: Another Cases
TojiWasScrewedOver wrote:While I'm doing the above I'll need to try to get someone to start working on the images in the github repo and have them create textless versions of the images as a start.
Like they would need to take images like this,
https://github.com/rezual/nge_2_re/blob ... ICTURE.png
and create a "BASE" variant called wmap00.zpt.DECOMPRESSED.PICTURE.BASE.png that removes all the text completely and just leaves behind the button background. They would have to use their judgement when to remove English text and when it can stay. Sometimes the game writes a menu item in Japanese and in English but in smaller font. In those cases both should be erased so that in the future the English can be written in place of the Japanese in larger font.
If you want, I know a place that could possibly help with the images. PM me if you're interested, they are a discord group that translates and helps other people translate anime games.
That sounds like a helpful resource!
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