I can see where you're coming from if you like to watch movies and think of them as movies, but I prefer to think of them as events which are occurring as I watch them.
That can be distracting too, yes, especially when you can see the tangents where the polygons intersect... which does happen in NME; it's especially noticeable on the shading.
It would look like rotoscoping.
I'd find it beautiful if the errors and lack of detail weren't so obvious, but it was the first thing I noticed about the shot when it came up in the movie.
By the way, about Unit 01 looking like a toy in that distant shot, we now have this translation thanks to FUNimation:
Put more simply, Anno felt nostalgic for bad special effects in old tokusatsu productions and decided he wanted to make his movie look similarly unrealistic. Yeah.The booklet that came with 1.11 wrote:SCALE MODEL FEEL
One of the things Prelude aimed for was reproducing the "miniature" flavor to the scenery that special effects productions have while transplanting it into CG. Specifically, things like the construction sites in the special effects movie Gorath (1962) about a large-scale project to build a rocket base at the South Pole and move the Earth, as well as the crowded buildings of the TV special effects movie Ultraman Taro (1973), were used as the basis for the images; then emphasis was placed on the "panorama feeling" of the scenery spreading out on a vast scale. The private vehicles in the city were also "minicar" in feel, with the CG engineers being surprised to hear often that "it's okay for them to seem miniature!" even though their movements didn't have any weight to them.