Evangelion for Atari 2600

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NAveryW
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Evangelion for Atari 2600

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Postby NAveryW » Fri Feb 20, 2009 8:37 pm

After finishing my first Atari 2600 game, which was rather simple in terms of gameplay (standard fare for a 2600 game), I decided I want to make something more complex and elaborate next. One idea I had that I'm interested in doing is an adaptation of Yamashita's proposed ending - in other words, a game in which Unit 01 fights werewolves and, eventually, FORTUNE. So far, I've only made a sprite for Unit 01. I think she's holding a gun or something.

Image

I may end up making Unit 01 entirely purple, though, to save room for other things that would be impossible if she were more than one color.

Image

I'd say she's still pretty recognizable.

Anyway, suggest any ideas you have. I figured I'll make it a platform game. If I make Unit 01 only one color, she'll be able to shot weapon, so maybe I could make it a Mega Man-style game (except with much lower-quality graphics and no scrolling). I'll try to make the game as long and challenging as I can within a 32kb limit. Then, once I'm finished, I'll release the ROM online for free. I also want to see if I can get a limited number of game cartridges produced and sell them to Evangelion/2600 collectors for exorbitant prices. It wouldn't be the first time a homebrew 2600 game based on a copyrighted property has been commercially released...
"Today?... hmm... today... right... Um... I'm just gonna wing it." -Guess who

THE Hal E. Burton 9000
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Postby THE Hal E. Burton 9000 » Fri Feb 20, 2009 11:13 pm

if you're going to do a platform game, you should at least upgrade to 8-bit IMO, though this might not be needed and could work with the Atari look if it is more like Asteroids

a Megaman-type of platform game would be perfect though, Angels would take the place of Robot Masters
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Postby The Bastard King » Sat Feb 21, 2009 10:08 am

If I may be so bold...

Image

Reference material?
16:26 <BastardKing> KICK REASON TO THE CURB
16:26 <Fuyutsuki> BastardKing fires the kick cannon and it EXPLODES IN HIS FACE

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Postby universalperson » Sat Feb 21, 2009 9:15 pm

You could have a seen at the end where we can all find out that Samus...er Eva-01 is a girl! :-D
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NAveryW
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Postby NAveryW » Sat Feb 21, 2009 9:24 pm

The Bastard King wrote:If I may be so bold...

Image

Reference material?
Nope. Sprites on the Atari 2600 can only have one color per line.

universalperson wrote:You could have a seen at the end where we can all find out that Samus...er Eva-01 is a girl! :-D
I'm basing this game on Yamashita's unused ending scenario, meaning that definitely will happen.
"Today?... hmm... today... right... Um... I'm just gonna wing it." -Guess who

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Postby THE Hal E. Burton 9000 » Sat Feb 21, 2009 10:01 pm

I almost forgot about Metroid
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Postby universalperson » Sun Feb 22, 2009 10:46 pm

THE Hal E. Burton 9000 wrote:I almost forgot about Metroid


Technically Famicom, but...[url]http://www.youtube.com/watch?v=Nprt7utvips[/url]

Still awesome.
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Postby Reichu » Wed Feb 25, 2009 6:07 am

NAveryW wrote:I'm basing this game on Yamashita's unused ending scenario, meaning that definitely will happen.

ScenarioS, then... The "giant Yui" ending was written for the TV show, while the werewolves thing was for the movie.
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