Rosenakahara wrote:Metroid fusion's hub i can tolerate because the individual areas for that game were actually really good for the most part, not my favourite metroid game but eh.
Really? Because I just remember having to to each area multiple times, almost every time entering and leaving the same way and doing a ton of backtracking just to get back to the little hub section that linked all 7 zones together in one hallway. Between the layout and the computer ordering you around from one objective to the next (even locking doors not with weapons but just arbitrarilly!) to keep you on task. Fuck that noise.
Portrait of ruin however........yeah i agree whole heartedly with you there, the main hubs were.......well im not sure what the main hubs were honestly.
It kinda didn't have one, just a shitload of warp zone loops. Long awkward castle trails to get to the next painting but there is always a save and teleporter right nearby so once you've been there once everything in between is just pointless. The paintings each have their own warp zone loops and again just one entrance/exit, but there's almost no reason to ever revisit one and each tileset gets used twice so it can be needlessly confusing if for some reason you do.
If you must use a disconnected layout then Order of Ecclesia absolutely does it best. Each stage has at least two entry/exit points back to the free travel overworld map, but finding a new exit opens up a new area and on revisting you can jump in from any of the linkage points you like. After exploring the countryside you eventually do reach castlevania proper and while shorter it is a proper convoluted map in it's own right with multiple entrance/exit points and clearly themed substage areas, each with a separate boss. Basically it's Simon's Quest done right.