Article about the tools used in the making of Rebuild

Discussion of the new series of Evangelion movies ( "Evangelion Shin Gekijōban", meaning "Evangelion: New Theatrical Edition").
The third installment debuted in Japan on November 17, 2012.

Moderators: New Moderators, Board Staff

Ornette
Administrator
Administrator
User avatar
Age: 45
Posts: 11797
Joined: Dec 26, 2005
Location: Pittsburgh/New York City
Gender: Male
Contact:

Article about the tools used in the making of Rebuild

  •      
  •      
  • Quote

Postby Ornette » Mon Nov 09, 2009 7:14 am

http://journal.mycom.co.jp/articles/2009/11/09/eva3dcg/index.html

Anything interesting in there?

I can make out "Autodesk 3ds Max" for the CG, and some stuff about shaders.

EdZ
Adam
User avatar
Posts: 89
Joined: Aug 06, 2009

  •      
  •      
  • Quote

Postby EdZ » Mon Nov 09, 2009 8:07 am

From what I can tell from the (somewhat suspect) google translation, they worked out some of Unit 05's leg movements by playing with some of the prototype Revoltechs.

Electric Sachiel
Lilin
Lilin
User avatar
Posts: 1028
Joined: Nov 27, 2008
Location: Toronto

  •      
  •      
  • Quote

Postby Electric Sachiel » Mon Nov 09, 2009 2:13 pm

EdZ wrote:From what I can tell from the (somewhat suspect) google translation, they worked out some of Unit 05's leg movements by playing with some of the prototype Revoltechs.


Thats pretty awesome! I'll be getting a copy of my own Eva Unit 05 revoltech figure later today. I've give a short preview with some pics in the Eva Revoltech thread later today.

Looks like merchandising isnt always a spin-off from the original entertainment medium. Sometimes it goes both ways! :toothy:

NAveryW
Insect Politician
Insect Politician
User avatar
Age: 29
Posts: 5063
Joined: Dec 21, 2006

  •      
  •      
  • Quote

Postby NAveryW » Mon Nov 09, 2009 6:23 pm

Image

(Source)

Whuzzis say?

Edited by Staff to prevent hot/direct linking.
"Today?... hmm... today... right... Um... I'm just gonna wing it." -Guess who

Helius
Embryo
User avatar
Posts: 17
Joined: Jul 28, 2009
Location: Stuck in Angel-land. HELP!

  •      
  •      
  • Quote

Postby Helius » Mon Nov 09, 2009 6:44 pm

No. of admittance: 2,659,531
Revenue: 3,633,937,570 (yen?)

(Up to 7th Sept)
"Wars Begin Where You Will... But They Do Not End Where You Please."

Kanchan
Embryo
Posts: 14
Joined: Sep 05, 2009
Location: Cali

  •      
  •      
  • Quote

Postby Kanchan » Tue Nov 10, 2009 6:04 pm

They used bunch of shader plug-ins.

The Eva Monkey
Administrator
Administrator
User avatar
Posts: 9010
Joined: Jun 14, 2004
Location: The Evanets.
Gender: Male
Contact:

  •      
  •      
  • Quote

Postby The Eva Monkey » Mon Aug 04, 2014 2:52 pm

Five-year bump.

So it doesn't look like this has been talked about much, but the question of software came up on r/evangelion, which prompted me to scrub through the credits for all three films and this is what I gathered:

The Eva Monkey wrote:According to the credits for both 1.0 and 2.0, they used Autodesk. Couldn't spot the name in 3.0, but they did cite PSOFT, which makes 3ds Max Plugins, so it would seem they've been using Autodesk 3ds Max on the films.

Also, while researching, I found that Wikipedia claims Lightwave was used in some amount on The End of Evangelion.

http://en.wikipedia.org/wiki/LightWave_3D#Anime_and_Japanese_OVA_Series_which_were_created_with_the_help_of_LightWave
Webmaster, EvaMonkey.com; Co-founder, EvaGeeks.org; Moderator, r/evangelion.

Follow me on Social Media! [YouTube] [Twitter] [Facebook] [Tumblr] [Twitch]


Return to “Rebuild of Evangelion”

Who is online

Users browsing this forum: No registered users and 5 guests