NGE: Tactics

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AyrYntake
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Postby AyrYntake » Sun Feb 28, 2010 11:02 am

Damn, forgot the rules in my enthusiasm there.
I'm liking those new graphics, chaz, keep it up. :asuka_thumbsup:
Cirrus, Socrates, particle, decibel, hurricane, dolphin, tulip

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Postby chazthesilencer » Sun Feb 28, 2010 4:01 pm

PC3 – Blood charges into oblivion…

Image vs. Image
Phase1: Image vs. Image = Blood attacks. Big2 takes no damage.
Phase2: Image vs. Image = Blood unleashes the Inazuma kick. Big2 takes 79.35 dmg; DESTROYED.

===========================================================

[URL=http://img225.imageshack.us/img225/7061/1901c.jpg]Image[/URL]
http://img225.imageshack.us/img225/7061/1901c.jpg

Well, it appeared turn 10; took two positron rounds, two unison assaults, 1560 points of damage and the efforts of every EvaUnit at some time or another, but SimBig2 has finally fallen.

===========================================================

Message from Nerv

Your mission objectives are:

1. Clear the board of at least 13 hostile units. Accomplished.
2. Rescue all 4 captive SimEvas and drop them off at launch points. Accomplished.
3. Exit board via the launch points.

All that remains for you to do now is move your EvaUnit onto a launch pad and order “Exit”.

===========================================================

Warning:

Multiple enemy units have appeared, an inbound N2 bombing has been confirmed.
The board must be exited before the end of turn 23, failure to do so will result in no sweet dessert for you.

Over to Chowwow.
Us Animay watching evageeks gotta stick together! - Joy Evangelion

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Postby Great Genius Shinji-Sama » Sun Feb 28, 2010 4:13 pm

Somebody care to assist a fallen comrade? I'm paralyzed. If someone could trade with me, pick me up or just kindly nudge towards the closest exit Id be extremely grateful. GO TEAM!
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Postby NemZ » Sun Feb 28, 2010 5:13 pm

:w00:

...suddenly angels, thousands of them! O_o
Rest In Peace ~ 1978 - 2017
"I'd consider myself a realist, alright? but in philosophical terms I'm what's called a pessimist. It means I'm bad at parties." - Rust Cohle
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Postby Chowwow » Mon Mar 01, 2010 12:55 am

chazthesilencer wrote:Blood unleashes the Inazuma kick. Big2 takes 79.35 dmg; DESTROYED.


Gods dammit! If I had known that was all it was gonna take, I would have shot the bastard myself!

Still, great shot! You felled the Juggernaut, you made it after all! Now time to boogie the hell out of here, champ!

I think it would be wise for the northern most guys to go for the exits at the north, while the southerners head south. I'm gonna grab GGSS and head for the exits furthest west. I'll put him at B-9 while I call for B-3, shooting or knifing anyone who gets in the way.

@ AyrYntake: I request cover from you, since we are heading towards the same general direction. NemZ as Gray might join with us too, if he wants.

@ chaz: Is Yellow Exited from the board, or do we have to revive him first then have him order an exit?

Also, what does the scouter say about the power levels of these new bastards (and don't say OVER 9000 LOL!, because I will go out of my way to use my last positron round on you if you do)?

Anyway, time to end this:
Unit-07 Cyan, Chowwow, GTFO!
Move: J16
Rescue: Unit-03 Blood, K16
Move: I14

You know what would sound appropriate right about now? HALO THEME.

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Postby AyrYntake » Mon Mar 01, 2010 9:45 am

Chow's got the right idea. Keep the pedal to the metal and you won't be far wrong, guys.
Don't worry about Lemon, he'll reactivate next turn and then exit on his own. Green moves to F15.
Keep moving Chow, I got your back. Also you're right...these Angels' tactics seem slightly similar to the Flood. I'm reminded of the ending of Halo 3.
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Postby chazthesilencer » Mon Mar 01, 2010 4:52 pm

PC4 – Cyan rescues Blood.

PC 5 – Green moves.

===========================================================

[URL=http://img155.imageshack.us/img155/9256/1902f.jpg]Image[/URL]
http://img155.imageshack.us/img155/9256/1902f.jpg

@Chow: Lemon will revive this turn and AyrYntake will have the option to immediately have it exit.
Regarding our new enemies (SimClones)- you can save that positron round, their power levels are over 8000, actually. As for their SADE:
Blue's Scouter wrote:SimClone A-X
S=30
A=30
D=30
E=30

SimBig1
S=70
A=80
D=70
E=50
Over to Sammaeloo.
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Postby Sammaeloo » Mon Mar 01, 2010 9:48 pm

Unit 06 Purple

Move: P18

I'm moving to one of the lower left ones so there is more room for the others. I have more HP so I can take more hits. That way people with less HP can get to the closer ones.

chazthesilencer wrote:Regarding our new enemies (SimClones)- you can save that positron round, their power levels are over 9000, actually.


Fixed.
Seize the day.....by the throat....
I hate mcdonalds because their mascot is a creepy spooky clown who looks like he smells funny. Seriously every time I see ronald I think he's secretly some sort of rapist who turns people into hamburgers. Also their food sucks. -Defectron
Our plumbing is messed up and my dad will not call anybody because he's a cheap asshole. Fuck you old man, fucking call someone. Some of us want to stay sanitary. -backseatjesus

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Postby chazthesilencer » Tue Mar 02, 2010 1:57 pm

PC7 - Purple moves to P18.
PC0 - Blue moves to T18.
PC2 - Having spent an entire turn on the launch point, Lemon has been revived.

[URL=http://img99.imageshack.us/img99/4158/1903r.jpg]Image[/URL]
http://img99.imageshack.us/img99/4158/1903r.jpg

Over to NemZ and AyrYntake. (Grey, Lemon, BubbleGum)
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Postby NemZ » Tue Mar 02, 2010 2:40 pm

Grey
move: e21
unison: auto fail

bubblegum
move: r16
Rest In Peace ~ 1978 - 2017
"I'd consider myself a realist, alright? but in philosophical terms I'm what's called a pessimist. It means I'm bad at parties." - Rust Cohle
"Think of how stupid the average person is, and realize that half of 'em are stupider than that." - George Carlin
"The internet: It's like a training camp for never amounting to anything." - Oglaf
"I think internet message boards and the like are dangerous." - Anno

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Postby Chowwow » Wed Mar 03, 2010 1:09 am

@ chaz: Do we all have to find our own launch point to escape, or can we use one that someone else has already exited from?

Also, can a unit being rescued perform any actions while being carried?

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Postby AyrYntake » Wed Mar 03, 2010 2:35 pm

Lemon has 16 HP and will see fit to just..."exit".
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Postby chazthesilencer » Wed Mar 03, 2010 2:36 pm

PC1 PC6 – Grey moves, unison successfully fails. BubbleGum moves.

[URL=http://img72.imageshack.us/img72/9406/1904lowerquality.jpg]Image[/URL]
http://img72.imageshack.us/img72/9406/1904lowerquality.jpg

@Chow – You can all exit via the same launch point if you so wish; it doesn’t matter which LP you choose, or if anybody else has used it already.
Rescued units cannot perform actions until dropped.

Over to Ayr to end turn 19.
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Postby Great Genius Shinji-Sama » Wed Mar 03, 2010 7:40 pm

hopefully, i wont be too much of a burden and we can haul ass to the LP without being gangraped by SimClones.
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Postby Chowwow » Fri Mar 05, 2010 12:33 am

While we are waiting for the next update, I'd like to take the time to publicly apologize to Sammaeloo for my outburst here. I guess I was really thought it was clear how to finish that turn and I was hoping to move on with this thing quickly. I guess I was just frustrated with all this pacing and stressed out with other things, so nothing was personal.

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Postby Great Genius Shinji-Sama » Fri Mar 05, 2010 12:36 am

lets get out of here before the simclones manage to gangbang us and anally rape us. if were able to :sweat:
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Postby Sammaeloo » Fri Mar 05, 2010 5:14 pm

Don't worry you're fine Chow.

With the Simclones, it would be better to avoid groups of them if they clump together. Though we might end up having a few fights with them before we escape.
Seize the day.....by the throat....
I hate mcdonalds because their mascot is a creepy spooky clown who looks like he smells funny. Seriously every time I see ronald I think he's secretly some sort of rapist who turns people into hamburgers. Also their food sucks. -Defectron
Our plumbing is messed up and my dad will not call anybody because he's a cheap asshole. Fuck you old man, fucking call someone. Some of us want to stay sanitary. -backseatjesus

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Postby chazthesilencer » Fri Mar 05, 2010 6:43 pm

PC2 – Lemon successfully exits the field.

===========================================================

ENEMY COMMANDS:

SimBig1 and SimClones BEFHMNS enter battle:

PC7 – SimBig1 attacks.
Image vs. Image
Phase1: Image vs. Image = Duo. Purple takes 50 dmg. Big1 takes 90 dmg.
Phase2: Image vs. Image = No damage dealt.
Phase3: Image vs. Image = Big1 attacks. Purple takes no damage.

PC4 – SimClones B,E,F and H attack.
Image vs. Image Image Image Image
Phase1: Image vs. Image = CloneB attacks. Cyan takes 2.5 dmg.
Phase2: Image vs. Image = Cyan attacks. CloneB takes no damage.
Phase3: Image vs. Image = CloneB attacks. Cyan takes no damage.
Phase1: Image vs. Image = CloneE attacks. Cyan takes no damage.
Phase2: Image vs. Image = CloneE attacks. Cyan takes 2.5 dmg.
Phase3: Image vs. Image = Cyan attacks. CloneE takes 15 dmg.
Phase1: Image vs. Image = CloneF attacks. Cyan takes no damage.
Phase2: Image vs. Image = Cyan attacks. CloneF takes 15 dmg.
Phase3: Image vs. Image = CloneF attacks. Cyan takes no damage.
Phase1: Image vs. Image = CloneH attacks. Cyan takes no damage.
Phase2: Image vs. Image = No damage dealt.
Phase3: Image vs. Image = Duo. Cyan takes 30 dmg. CloneH takes 30 dmg, legs dmgd.

PC1 – SimClones M+N attack.
Image vs. Image Image
Phase1: Image vs. Image = Grey attacks. CloneM takes 10 dmg.
Phase2: Image vs. Image = CloneM attacks. Grey takes no damage.
Phase3: Image vs. Image = CloneM attacks. Grey takes no damage.
Phase1: Image vs. Image = CloneN attacks. Grey takes no damage.
Phase2: Image vs. Image = Duo. Grey takes 30 dmg. CloneN takes 80 dmg, DESTROYED.

PC5 – SimCloneS attacks.
Image vs. Image
Phase1: Image vs. Image = CloneS attacks. Green takes no damage.
Phase2: Image vs. Image = CloneS attacks. Green takes no damage.
Phase3: Image vs. Image = Green attacks. CloneS takes no damage.

===========================================================

[URL=http://img299.imageshack.us/img299/747/1905.jpg]Image[/URL]
http://img299.imageshack.us/img299/747/1905.jpg

Turn 19 ends.
Blue's Scouter wrote:SimClone A-X
S=30
A=30
D=30
E=30

SimBig1
S=100
A=110
D=100
E=50
===========================================================

Turn 20 begins. Evacuate before turn 24.

Blood now takes the turn after Cyan due to being rescued (This side-effect is a new amendment to the rules). Grey’s botched unison now places it last in the turn order.
Lemon is no longer on the board, but if AyrYntake so desires- they may issue a launch command, as we did at the start of the game. (Highly un-recommended!)

Turn Order:
PC4 Cyan; Chowwow
PC3 Blood; Great Genius Shinji-Sama (unable to act until dropped)
PC5 Green; AyrYntake
PC7 Purple; Sammaeloo
PC0 Blue; chazthesilencer
PC6 BubbleGum; NemZ
PC1 Grey; NemZ

Exited:
PC2 Lemon; AyrYntake
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Postby NemZ » Fri Mar 05, 2010 6:55 pm

Yeah, I was wondering if Cyan had a plan...

I suggest Grey and Blue do mop-up duties to clear the nearest evac zones of pests while green and bubblegum go for the rescue and purple (how's your health btw?) keeps big1 occupied.
Rest In Peace ~ 1978 - 2017
"I'd consider myself a realist, alright? but in philosophical terms I'm what's called a pessimist. It means I'm bad at parties." - Rust Cohle
"Think of how stupid the average person is, and realize that half of 'em are stupider than that." - George Carlin
"The internet: It's like a training camp for never amounting to anything." - Oglaf
"I think internet message boards and the like are dangerous." - Anno

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Postby Chowwow » Sat Mar 06, 2010 12:43 am

NemZ wrote:Yeah, I was wondering if Cyan had a plan...

I suggest Grey and Blue do mop-up duties to clear the nearest evac zones of pests while green and bubblegum go for the rescue and purple (how's your health btw?) keeps big1 occupied.


I concur with NemZ; if those of us closest to an exit leave on their next turn, the ones furthest away could be overwhelmed. We should hold the line like Spartans, keeping the exits clear of enemies, while the stragglers get close enough to exit next turn. I feel that it would be most prudent that units that are closest to the launch points (who can run right to one and exit in one turn) stay close to the LPs while keeping the SimClones busy (fighting, shoving them away, etc) until units furthest away from an LP (Purple and myself) should focus on getting as close to an LP as possible.

@ GGSS: I'm gonna get as close to an LP as I can, then drop you off next to an enemy so you can help fight it off or regenerate, if possible. Come on, you don't need legs to fight!

@ AyrYntake: How are Green's HP doing? Cyan is at 375. The one with the highest HP should probably go last, he'll last longer.

Anyway:

Unit-07 Cyan, Chowwow. Get out of my way!
Shove: H14, SimCloneE
Move: D13

Charge!


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