Search found 295 matches

by deeRez
Sun Mar 11, 2018 10:07 pm
Forum: EvaGeeks News and Feedback
Topic: Restructuring subforums suggestion
Replies: 14
Views: 17942

Re: Restructuring subforums suggestion

* As you can see, we're bumping up most of the subforums to "main" forums to boost their visibility and making more use of the software's category feature to keep a high-level grouping among them. Whoo, I'm excited for the subforums gaining visibility now. * "Everything Else Evangeli...
by deeRez
Fri Mar 09, 2018 9:20 pm
Forum: Everything Else Evangelion
Topic: [Game] Neon Genesis Evangelion 2: Another Cases
Replies: 719
Views: 279167

Re: [GAME] Neon Genesis Evangelion 2: Another Cases

A) I'm going to have to move things between the three files. Assuming this is OK, is there a max file size I need to stay under? Yes you can move things between the three files. Regarding the file size, Github's online editor only works for files < 1 MB. And because the files will eventually get En...
by deeRez
Thu Mar 08, 2018 10:19 am
Forum: Everything Else Evangelion
Topic: [Game] Neon Genesis Evangelion 2: Another Cases
Replies: 719
Views: 279167

Re: [GAME] Neon Genesis Evangelion 2: Another Cases

@Kira - good luck! deeRez : I'll respond in greater detail later, but quick question... With files_evs_part1~3, is it okay if I move the text blocks around so that related stuff is closer together? One example would be putting the Leliel stuff side-by-side in pilot order rather than having it scatt...
by deeRez
Tue Mar 06, 2018 5:07 pm
Forum: Everything Else Evangelion
Topic: [Merch] Evangelion Merchandise 2, or, Why Do I Keep Buying Things!?
Replies: 311
Views: 134476

Re: [Merch] Evangelion Merchandise 2, or, Why Do I Keep Buying Things!?

Nice loot, deeRez! You make me aspire to expand my NGE software library once the funds are available ... Thanks! In case you don't translate for a living, you should seriously consider making it some kind of side-gig. "Reichu's translation services." Ooh, often for Yahoo Auctions, I don't...
by deeRez
Tue Mar 06, 2018 2:33 pm
Forum: Everything Else Evangelion
Topic: [Game] Neon Genesis Evangelion 2: Another Cases
Replies: 719
Views: 279167

Re: [GAME] Neon Genesis Evangelion 2: Another Cases

@SSD & @Zeruss & @jcmoorehead - Thanks you three! @jcmoorehead - I think we'll need a generic play-through where someone gets most of the endings the average person will get, and that'll be fine. The one-off crashes / bugs that remain we can tackle as they come up. Type of bug CAUSES to exp...
by deeRez
Tue Mar 06, 2018 9:43 am
Forum: Everything Else Evangelion
Topic: [Merch] Evangelion Merchandise 2, or, Why Do I Keep Buying Things!?
Replies: 311
Views: 134476

Re: [Merch] Evangelion Merchandise 2, or, Why Do I Keep Buying Things!?

Latest haul: Evangelion Original (I, II, II) - episode scripts: https://i.imgur.com/1fbQhQQ.jpg https://i.imgur.com/rIU4gaC.jpg Mitsuo Iso works collection: https://i.imgur.com/kz6a8bE.jpg https://i.imgur.com/OMN4fu3.jpg Neon Genesis Evangelion Storyboards Collection (1, 2, 3, 4, 5, Movie): https://...
by deeRez
Sun Mar 04, 2018 7:51 pm
Forum: Everything Else Evangelion
Topic: [Game] Neon Genesis Evangelion 2: Another Cases
Replies: 719
Views: 279167

Re: [GAME] Neon Genesis Evangelion 2: Another Cases

This Saturday, I'll get to dumping a translator friendly version of the EVS files, probably will collapse all the lines and add a speaker line that's a comment. This is now done! The EVS have been properly added. The duplicate lines have been squashed into a single line and there's a # line that sh...
by deeRez
Fri Mar 02, 2018 9:42 am
Forum: Everything Else Evangelion
Topic: [Game] Neon Genesis Evangelion 2: Another Cases
Replies: 719
Views: 279167

Re: [GAME] Neon Genesis Evangelion 2: Another Cases

@deeRez maybe a bitfield to indicate the speakers? Codewise, for each speaker y, do x += 1 << y. A bitfield printed as hex is very succinct (maybe too succinct?). 2,4,8 == Shinji, Asuka, Rei 10,20,40,80 == Misato, Gendo, Fuyu, Ritsuko 100,200,400,800 == Maya, Hyuga, Aoba, Kaji 1000,2000,4000,8000 =...
by deeRez
Thu Mar 01, 2018 3:19 am
Forum: Everything Else Evangelion
Topic: [Game] Neon Genesis Evangelion 2: Another Cases
Replies: 719
Views: 279167

Re: [GAME] Neon Genesis Evangelion 2: Another Cases

Nice, Baz ! Does this also mean the N that appears in Νミサイル is actually a nu that's rendered as N^2? Just double checked this, and yes! It's N² in-game - good catch! @deeRez , what does this mean for the translation? Will we be rendering the superscript 2 a different way? For now, call it N2. We ca...
by deeRez
Thu Mar 01, 2018 1:15 am
Forum: Everything Else Evangelion
Topic: [Game] Neon Genesis Evangelion 2: Another Cases
Replies: 719
Views: 279167

Re: [GAME] Neon Genesis Evangelion 2: Another Cases

Very cool to hear that the speakers can be identified. Nice find! I did a quick check, and Shift-JIS lacks a char for "superscript 2" in either the Windows-31J or basic JISX-0208 flavors. So they might have made a substitution in the font, in which case Sigma will become S^2 (as a single ...
by deeRez
Wed Feb 28, 2018 9:25 am
Forum: Everything Else Evangelion
Topic: [Game] Neon Genesis Evangelion 2: Another Cases
Replies: 719
Views: 279167

Re: [GAME] Neon Genesis Evangelion 2: Another Cases

Great work Reichu, especially correlating the list of names to the one in the executable file! Miscellaneous observation: superscript 2s aren't being rendered correctly (as in N^2 or S^2), with varied results. (S^2 being turned into a capital Greek sigma, for instance.) I've checked footage of the g...
by deeRez
Mon Feb 26, 2018 11:31 pm
Forum: Everything Else Evangelion
Topic: [Game] Neon Genesis Evangelion 2: Another Cases
Replies: 719
Views: 279167

Re: [GAME] Neon Genesis Evangelion 2: Another Cases

deeRez: Yep, that's cut scene dialogue for sure! (The game's version of the Gendo/Seele scene near the beginning of EoE.) Cool! So the EVS file format seems to be a list of commands and some of those commands have parameters. Normally, if scripts aren't stored as text, they're converted to numbers,...
by deeRez
Mon Feb 26, 2018 4:23 pm
Forum: Everything Else Evangelion
Topic: [Game] Neon Genesis Evangelion 2: Another Cases
Replies: 719
Views: 279167

Re: [GAME] Neon Genesis Evangelion 2: Another Cases

@deeRez: I'll write a more thorough response later, but just one point: the cut scene dialogue still appears to be missing. Any word on the status of cracking that? Oh my gah, there's more text it turns out in the .evs file format: $ cat ./event/tev1901.har_EXTRACT/tev1901.evs | iconv -f SHIFT-JIS ...
by deeRez
Mon Feb 26, 2018 11:09 am
Forum: EvaGeeks News and Feedback
Topic: Restructuring subforums suggestion
Replies: 14
Views: 17942

Restructuring subforums suggestion

On more than one occasion, someone has mentioned how they didn't spot a thread because they rarely check a certain subforum. And I think it's because the way subforums are presented, they come across as pinned posts to a quick glance, and it's hard to tell when there's been an update without focusin...
by deeRez
Mon Feb 26, 2018 3:19 am
Forum: Completely and Utterly Off-Topic
Topic: FML general thread [8]
Replies: 1312
Views: 296979

Re: FML general thread [8]

I'm now 30 years old. I never imagined myself being this old, and still can't. The worst part is that my biological prime is behind me, my body will now steadily lose its functionality over the course of many decades. And it's already happening. Over the past year and a half, I've lost my ability t...
by deeRez
Mon Feb 26, 2018 2:52 am
Forum: Fan Works
Topic: game of evangelion geofront in unreal engine
Replies: 11
Views: 14067

Re: game of evangelion geofront in unreal engine

Neat! I'm not familiar with Unreal Engine's exports, but you should try to get it to run in browser! One thing I've wanted to do is to create collaborative online 3D world builder, using JavaScript and WebGL. Something like Minecraft, but with more granular control. Maybe SketchUp3D style editing - ...
by deeRez
Sun Feb 25, 2018 5:18 pm
Forum: Everything Else Evangelion
Topic: [Game] Neon Genesis Evangelion 2: Another Cases
Replies: 719
Views: 279167

Re: [GAME] Neon Genesis Evangelion 2: Another Cases

Wooo! Way to go, deeRez! :jiggy: At the same time... :sweat: By the end of this, your and Kira's Japanese is going to be SOOO GOOD. :) I'm sure other folks will join in as the project continues, which is why you shouldn't feel like you're on an impossible mission. Even if you do a routine of waking...
by deeRez
Sun Feb 25, 2018 2:48 am
Forum: Everything Else Evangelion
Topic: [Game] Neon Genesis Evangelion 2: Another Cases
Replies: 719
Views: 279167

Re: [GAME] Neon Genesis Evangelion 2: Another Cases

So I've figured out the BIND/TEXT format, which means every source of text in the game has been figured out now. The code that does this is here: https://github.com/rezual/nge_2_re/blob/master/game_data/bind.py https://i.imgur.com/KkJ0EuT.png First up is f2info.bin: (Not sure how to classify this di...
by deeRez
Sat Feb 24, 2018 2:20 pm
Forum: Everything Else Evangelion
Topic: [Game] Neon Genesis Evangelion 2: Another Cases
Replies: 719
Views: 279167

Re: [GAME] Neon Genesis Evangelion 2: Another Cases

Yeah, I only did it so they'd line up with Asuka's name, but I forgot hers had a line break in it. If we wanted, we could format it so the given name was on one line and the family name on the other, but I'm getting ahead of myself. :asuka_thumbsup: - Attack descriptions. Is the simplification of, ...
by deeRez
Sat Feb 24, 2018 2:54 am
Forum: Everything Else Evangelion
Topic: [Game] Neon Genesis Evangelion 2: Another Cases
Replies: 719
Views: 279167

Re: [GAME] Neon Genesis Evangelion 2: Another Cases

I know it's much too early to even think about beta testing, but I decided to take a look at how things were looking ingame. The results? Better than I expected, but some menu options seem to have arbitrary limits. For instance, "Discard Equipment" displayed as "Discard Equipme"...

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