I need to watch that Beastars show. I've only heard good things and the clips I've seen did make the CG look compelling.
I'm certainly not ANTI-CG. Any format, medium, etc can make great art it's just for the Godzilla Trilogy there was nothing the filmmakers did visually that I found visually appealing. All I remember is thinking the three movies were very dark green, brown and grey. And they turned Godzilla into a brown pile of immobile mush. Also the story was just.... ooof.
Curious to see what they'll do in this new Godzilla anime. I'm hoping they really take advantage of it being an animation and do things that might not work in live action.
I would really recommend Beastars, people think its just sexual zooptopia for adults but I'd argue the layers go much deeper than that plus the manga creator is not afraid to go very dark places but never uses these dark places just to be edgy or for shock value as she has a point to make.
I agree on the Godzilla trilogy, I hated the flat base colours and I didn't like their version of Godzilla at all, to me it wasn't artistically pleasing and it didn't stand out. In the Godzilla trilogy all this you might have been able to look the other way on, if the story was good but it's not it's an utter train wreck. I also feel GCI only works when it's not trying to be CGI like its painted like in Evangelion's rebuild or it's used to enhance the visuals like in Beastars.
I generally hate it on humans though to me I think people are better if their 2d just enhanced as CG1 gives them this plastic toy feel whereas it can work fine on monsters and mechs depending on who is creating it, though I'll be honest in the trilogy it doesn't work Godzilla looks boring and the mechs look like solid metal 80's action figures.