Pokemon: Purple Version (with NGE crossover!)

Fanfiction, fan art, AMVs, and any other fan creations or Eva-related projects: share your work and discuss others' here.

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Postby Merkaba » Wed Sep 12, 2012 10:45 am

What will you do for music in the game? Will you use 8-bit versions of songs from the OST?
And please, please please PLEASE use this song during the ending of the game:
http://www.youtube.com/watch?v=jDKQOoUJLj0

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Postby Yaywalter » Thu Sep 13, 2012 9:56 pm

I was going to use the music from the original Pokemon games, alongside some MIDI renditions of the Evangelion soundtrack.

But that song you linked was pretty sweet. I might use it.

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Postby Rj123541 » Thu Sep 13, 2012 10:15 pm

View Original PostYaywalter wrote:I was going to use the music from the original Pokemon games, alongside some MIDI renditions of the Evangelion soundtrack.

But that song you linked was pretty sweet. I might use it.
Did you see my message?
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Postby Yaywalter » Thu Sep 13, 2012 11:24 pm

Sorry, just replied.

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Postby Merkaba » Fri Sep 14, 2012 8:09 am

You know that song is the midi of Komm Susser Tod, right? :)

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Postby Yaywalter » Tue Sep 25, 2012 4:02 pm

Yup, it's pretty cool too.

Anyway, sorry I don't have any major updates to share. But I thought I'd let you guys know that I'm going to be switching to an isometric perspective for this game. For a small taste, here's one of the sprites:

Image

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Postby SpearofLonginus » Wed Sep 26, 2012 10:22 pm

This looks interesting. I'll be keeping an eye out.

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Postby Rj123541 » Tue Oct 02, 2012 1:32 pm

I am dying for updates....
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Postby KnightmareX13 » Tue Oct 02, 2012 1:43 pm

View Original PostRj123541 wrote:I am dying for updates....
Do you want me to speak at yer funeral?
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Postby Rj123541 » Tue Oct 02, 2012 1:52 pm

View Original PostKnightmareX13 wrote:Do you want me to speak at yer funeral?
Yes, and take care of my violin and puppy for me....
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Postby Mr. Tines » Tue Oct 02, 2012 2:08 pm

TOPIC, BITCHES
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Postby Yaywalter » Sun Oct 14, 2012 11:41 pm

I apologize for the lack of updates, and regret to inform you that I don't have any awesome updates for you guys... yet.

I do have two things to announce though: The first thing is that I've canned the idea of making this game isometric. Making all those isometric sprites for everything would add a lot of time to the development, and IMHO is not worth it. So it's back to traditional top-down perspective.

The second thing is that I'm changing the name of the game from Pokemon Purple to Pokemon Bakelite version.

Also, a third thing I guess... I'm also going to be developing two other Pokemon games alongside Bakelite version, Kunzite and Hiddenite versions, which won't be Evangelion crossovers... they'll just be straight-up Pokemon games, taking place in Johto. But I'm gonna be going for a more serious and realistic style, so you can kind of think of these games as being extremely heavy re-imaginings of Gold and Silver.

You won't be able to trade your Evangelimon from Bakelite to Kunzite and Hiddenite, but they will be Mystery Gift compatible with one another.

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Postby ONIAgent150 » Tue Oct 23, 2012 2:02 am

This is intense! And we're not even camping! Keep up the good work!
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Postby Rj123541 » Wed Feb 06, 2013 10:19 am

How is the game coming along? You said it would be done by this year correct?
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Postby Yaywalter » Tue Mar 19, 2013 9:33 pm

My apologies for not keeping you guys updated.

Sadly, this project was put on indefinite hold when I lost the majority of my work thanks to a hard drive failure. That was a few months ago. I've since decided to begin work on one of my own original game ideas. But recently I've felt the desire to resume work on this game, so I probably will once I finish the first chapter of my other project.

I'm not going to make any promises of when to expect something playable. Military obligations are going to frequently prevent me from working on this project as much as I'd like to. But if I had to give a guesstimate of when I might be able to release a playable demo... I'd say November or December. I'll probably have the meat of the game systems programmed before then, but I'll be deployed and won't be able to release a demo until I get back.

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Postby Squigsquasher » Tue Apr 02, 2013 3:10 pm

Please, please, PLEASE bring this back from the dead. This is the most epic idea for a video game I've seen in ages.

If you do not make this happen, Kozoman will come after you with his meat tenderizer.

Seriously though. This is epic, and I hope you can get it done some day.

Best of luck!
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2013-2017.

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Postby Yaywalter » Sun Aug 25, 2013 6:18 am

Belay this. :tongue:
Last edited by Yaywalter on Fri Aug 30, 2013 10:37 am, edited 2 times in total.

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Postby Yaywalter » Fri Aug 30, 2013 10:35 am

I've finally gotten out of my slump with regard to this project, and plan to resume it as soon as possible. Unfortunately, "as soon as possible" will probably be mid-October/early November, though I'll do my best to try and find as much time before then to begin work on this.

I want to have a demo of the battle system out by Christmas, with the full game to follow sometime around the middle of 2014.

In the meantime, here's some hand-drawn mockups of a couple screens. Unfortunately I had to censor most of the good bits... I can't put all my cards on the table just yet. Rest assured though, I've got something pretty good up my sleeves. ;)

Image
Image

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Postby driftking18594 » Fri Aug 30, 2013 2:29 pm

Please tell me that in some cases, if you can't run from a battle the notification will say "I mustn't run away!"

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Postby Yaywalter » Sat Aug 31, 2013 12:25 am

Naturally. :tongue:


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