NGE: Tactics
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- chazthesilencer
- Lilin
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NGE: Tactics
I've been piecing together concepts for a turn-based, Evangelion themed, board-game kinda... thing.
I was thinking of possibly knocking together a few scenarios/levels and beginning a game in the forum.
Here's a small preview shot:
The objective of each level will be to defeat the angels (surprised?) amongst other things;
players can work together to attack in unison, or choose to ignore their teammates and strive for personal glory.
4 - 8 players would seem doable.
This is just a mini-pitch and I'm clearly leaving out a lot of detail.
So is anybody interested at all? Questions? Or shall I kill this project immediately?
---------------------------------
Links to explanatory posts:
Selecting a Unit, SADE and Affinity
Command list and Launching
Movement and Item pick-up
Battle and Shooting
Calculating Battle/Shooting Damages, Limb Damage and the Shove Command
Unison Command, Using/Dropping items and Regeneration
Mystery items, Special abilities and Trading Places
Rescue and Deactivated Units
The one week rule and the Complete Commands List
Stochasticity, Item destruction, Extra notes on Limb damages and conditions
Nerv assistance (scroll nearer bottom)
Some miscellaneous notes:
On Launch Points
I was thinking of possibly knocking together a few scenarios/levels and beginning a game in the forum.
Here's a small preview shot:
The objective of each level will be to defeat the angels (surprised?) amongst other things;
players can work together to attack in unison, or choose to ignore their teammates and strive for personal glory.
4 - 8 players would seem doable.
This is just a mini-pitch and I'm clearly leaving out a lot of detail.
So is anybody interested at all? Questions? Or shall I kill this project immediately?
---------------------------------
Links to explanatory posts:
Selecting a Unit, SADE and Affinity
Command list and Launching
Movement and Item pick-up
Battle and Shooting
Calculating Battle/Shooting Damages, Limb Damage and the Shove Command
Unison Command, Using/Dropping items and Regeneration
Mystery items, Special abilities and Trading Places
Rescue and Deactivated Units
The one week rule and the Complete Commands List
Stochasticity, Item destruction, Extra notes on Limb damages and conditions
Nerv assistance (scroll nearer bottom)
Some miscellaneous notes:
On Launch Points
Last edited by chazthesilencer on Sun Dec 06, 2009 3:49 am, edited 8 times in total.
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- MatrixRefugee
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Ooh, nice artwork! I think with more detailed rules, this could be a lot of fun. Kind of like tabletop battle strategy RPGs, only with Evas.
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It's a fun concept, and I'd be interested to hear more.
Rest In Peace ~ 1978 - 2017
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"I'd consider myself a realist, alright? but in philosophical terms I'm what's called a pessimist. It means I'm bad at parties." - Rust Cohle
"Think of how stupid the average person is, and realize that half of 'em are stupider than that." - George Carlin
"The internet: It's like a training camp for never amounting to anything." - Oglaf
"I think internet message boards and the like are dangerous." - Anno
- Orphan Of Darkness
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I think this has potential. My friends and I would probably create rules to turn it into a drinking game!
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I'm curious about the question mark...
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- Chowwow
- Ireul
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By God, this looks very interesting.
I'm in, whatever you need me for. I'd like to play, but if I can, I would also like to help with game mechanics.
Hey, if we get bored with fighting Angels from the anime and want more diverse scenarios, we could contract some Designers from the Angel Design Contest to bring in some new enemies to fight. You know I'll be there!
I'm in, whatever you need me for. I'd like to play, but if I can, I would also like to help with game mechanics.
Hey, if we get bored with fighting Angels from the anime and want more diverse scenarios, we could contract some Designers from the Angel Design Contest to bring in some new enemies to fight. You know I'll be there!
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dont forget JA or T-RIDENT?
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- chazthesilencer
- Lilin
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Okay, some interest...
What I currently have in mind borrows ideas from existing games such as "Fire Emblem"
(namely the support system and basic layout of the maps) and "Bomberman" (Charabom battle system).
Besides the objectives of each mission, the larger goal of the game for each player will be to maintain a high sync-ratio with their Evas.
Good performance during a mission will grant the player a higher ratio score, poor performance will lower the score.
Canon will have no place in this universe, so don't expect an identical storytelling experience to the series.
Competition between players will affect the flow of the missions; players who work well with others will be granted special bonuses to their abilities,
whereas lone wolves won't receive these benefits. (See Fire Emblem)
Before I create a tl;dr post, is there anything specific anyone would like explained?
Alternatively, I could wip up an introductory, training level (simulation) which should hopefully explain the basics.
What I currently have in mind borrows ideas from existing games such as "Fire Emblem"
(namely the support system and basic layout of the maps) and "Bomberman" (Charabom battle system).
Besides the objectives of each mission, the larger goal of the game for each player will be to maintain a high sync-ratio with their Evas.
Good performance during a mission will grant the player a higher ratio score, poor performance will lower the score.
Canon will have no place in this universe, so don't expect an identical storytelling experience to the series.
Competition between players will affect the flow of the missions; players who work well with others will be granted special bonuses to their abilities,
whereas lone wolves won't receive these benefits. (See Fire Emblem)
Before I create a tl;dr post, is there anything specific anyone would like explained?
Alternatively, I could wip up an introductory, training level (simulation) which should hopefully explain the basics.
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- Ireul
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chazthesilencer wrote:Alternatively, I could whip up an introductory, training level (simulation) which should hopefully explain the basics.
I would love to hear the introductory, as well as have a taste of the game mechanics. I've never played Fire Emblem before, but it is a game, so that's what I am too!
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- chazthesilencer
- Lilin
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I'll get to work on creating an introductory level/tutorial,
should work better than a wall of text.
With any luck, I will have something prepared for the weekend.
The game will require at least two players, not including myself.
If this goes down well, the game will continue. Hate it, and "Tactics" dies :]
should work better than a wall of text.
With any luck, I will have something prepared for the weekend.
The game will require at least two players, not including myself.
If this goes down well, the game will continue. Hate it, and "Tactics" dies :]
Us Animay watching evageeks gotta stick together! - Joy Evangelion
- chazthesilencer
- Lilin
- Age: 38
- Posts: 1019
- Joined: May 22, 2008
- Location: Britland
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Right, let’s see if we can get the ball rolling.
Pre-game objective: Select Evangelion Unit, Determine Attributes, and Select Affinity
Unit selection:
Pilots must select an Evangelion Unit to control during missions. Choose the colour of your unit from the selection below:
Example: If you want to control the Yellow one, post in your reply: Unit 05
The choices are first come, first serve, so be quick!
(I’ll take requests for more specific colour schemes later; so for now, please make do with the limited selection I’ve offered.)
Determine Attributes:
Next, to help determine the abilities of your unit, pilots need to calibrate their attributes. All Player and Non-Player units in the game possess “SADE” stats:
S = Strength. Determines direct, physical attack damage inflicted upon enemies.
A= AT Field. Determines the power of the units’s AT field(!). Significant in reducing damage received in battle.
D= Defence. Determines the maximum HP of the Unit during missions. Also determines dodging/blocking ability, when receiving attacks.
E= Expertise. Determines the unit’s “strength” when using weaponry. This attribute comes in handy when dealing with long-range assaults.
Each unit is granted a maximum of 210 attribute points. So feel free to distribute these points however you wish.
In your reply, post the letter of each attribute along with its value.
Examples:
If you want a configuration like the first example, post in your reply:
S=65, A=10, D=75, E=60
Or the second:
S=43, A=82, D=49, E=36
Notes/Tips:
Each attribute requires a minimum value of 10.
Keep it to whole numbers please, no decimal points.
If a player desires a large HP in battle, then they will want a high D attribute.
It is highly, un-recommended for a player to assign 180 points to a single attribute!
(We can re-configure these later, so for the time being, let’s try selecting a good, mixture of different SADE combinations, for testing purposes.)
Select Affinity:
Finally, each player must choose themselves an affinity.
Choose between: Fire/ Ice/ Lightning.
This is just an extra, personal touch. However, your choice will determine certain bonuses during missions…which will remain secret for now.
Summary:
A complete reply will look something like this:
I’ll accept a maximum of seven players to start with.
Before I post the tutorial level, I’ll need at least two players to join.
This is the easy part…
Pre-game objective: Select Evangelion Unit, Determine Attributes, and Select Affinity
Unit selection:
Pilots must select an Evangelion Unit to control during missions. Choose the colour of your unit from the selection below:
Example: If you want to control the Yellow one, post in your reply: Unit 05
The choices are first come, first serve, so be quick!
(I’ll take requests for more specific colour schemes later; so for now, please make do with the limited selection I’ve offered.)
Determine Attributes:
Next, to help determine the abilities of your unit, pilots need to calibrate their attributes. All Player and Non-Player units in the game possess “SADE” stats:
S = Strength. Determines direct, physical attack damage inflicted upon enemies.
A= AT Field. Determines the power of the units’s AT field(!). Significant in reducing damage received in battle.
D= Defence. Determines the maximum HP of the Unit during missions. Also determines dodging/blocking ability, when receiving attacks.
E= Expertise. Determines the unit’s “strength” when using weaponry. This attribute comes in handy when dealing with long-range assaults.
Each unit is granted a maximum of 210 attribute points. So feel free to distribute these points however you wish.
In your reply, post the letter of each attribute along with its value.
Examples:
If you want a configuration like the first example, post in your reply:
S=65, A=10, D=75, E=60
Or the second:
S=43, A=82, D=49, E=36
Notes/Tips:
Each attribute requires a minimum value of 10.
Keep it to whole numbers please, no decimal points.
If a player desires a large HP in battle, then they will want a high D attribute.
It is highly, un-recommended for a player to assign 180 points to a single attribute!
(We can re-configure these later, so for the time being, let’s try selecting a good, mixture of different SADE combinations, for testing purposes.)
Select Affinity:
Finally, each player must choose themselves an affinity.
Choose between: Fire/ Ice/ Lightning.
This is just an extra, personal touch. However, your choice will determine certain bonuses during missions…which will remain secret for now.
Summary:
A complete reply will look something like this:
Player wrote:Unit 01
S=50, A=50, D=60, E=50
Lightning
I’ll accept a maximum of seven players to start with.
Before I post the tutorial level, I’ll need at least two players to join.
This is the easy part…
Us Animay watching evageeks gotta stick together! - Joy Evangelion
[crosses fingers hoping expertise has nothing to do with melee weapons...]
Unit 08
S=80 A=60 D=60 E=10
Fire
I'm also a bit surprised there's no rating for movement speed.
Unit 08
S=80 A=60 D=60 E=10
Fire
I'm also a bit surprised there's no rating for movement speed.
Rest In Peace ~ 1978 - 2017
"I'd consider myself a realist, alright? but in philosophical terms I'm what's called a pessimist. It means I'm bad at parties." - Rust Cohle
"Think of how stupid the average person is, and realize that half of 'em are stupider than that." - George Carlin
"The internet: It's like a training camp for never amounting to anything." - Oglaf
"I think internet message boards and the like are dangerous." - Anno
"I'd consider myself a realist, alright? but in philosophical terms I'm what's called a pessimist. It means I'm bad at parties." - Rust Cohle
"Think of how stupid the average person is, and realize that half of 'em are stupider than that." - George Carlin
"The internet: It's like a training camp for never amounting to anything." - Oglaf
"I think internet message boards and the like are dangerous." - Anno
- Great Genius Shinji-Sama
- Test Subject
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Unit 03
S=50
A=50
D=50
E=60
Affinity=Lightning
S=50
A=50
D=50
E=60
Affinity=Lightning
Avatar: Utena and Anthy hawtness <3
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XBOX LIVE GAMERTAG: ShinjiSama01
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http://shinjisama.wordpress.com/ - Blog
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http://otakuno1.deviantart.com/ - Deviant account
-----------------------------------------------------------
XBOX LIVE GAMERTAG: ShinjiSama01
-----------------------------------------------------------
http://shinjisama.wordpress.com/ - Blog
-----------------------------------------------------------
http://otakuno1.deviantart.com/ - Deviant account
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