Postby Monk Ed » Tue Jan 20, 2015 10:12 am
I tried out the Resident Evil HD Remaster today on Steam. For some reason, amidst all the various control options, there is not a single one that replicates the PlayStation original's, nor one that analogously replicates the GameCube version for that matter. The one that comes closest uses Circle rather than Triangle as the menu button, which is annoying enough when I've been using the topmost face button as the menu button since at least REmake, but it double-annoys because it leaves no way to back out of the status screen with a single press. All the other pre-sets are either a shoehorning or mimicry of modern controls where they don't belong (and are not even consistent with the modern control schemes they're trying to ape anyway) or else truly, truly bizarre. As in "B to walk forward, double-tap B to run, A to walk backward" bizarre.
I can at least kind of imagine the logic behind some of these pre-sets, but why not a single one that provides the control scheme that's been in every RE since at least REmake and up to as recently as RE5? The one where (using XInput terminology) Y is menu, A is action, X is run, RT is aim, and RT+A is shoot (X and A sometimes trading roles). Even RE4 on the PS2 had exactly that control scheme, translated to PS2 equivalents of course. And if they were going to offer control schemes this outlandish, why couldn't they allow custom mapping like they already do if you're playing with a keyboard? Or like they did already on a previous version of the same game: the PlayStation Director's Cut version, which let you assign buttons however you pleased (within certain constraints)... back in 1997. This is neither new nor difficult.
While I can technically hack together a solution thanks to the magic of the PC, I'm not happy that I have to go to such an extreme, and I was enough of a marginal buyer anyway that if I could get a refund I'd be seriously considering it. If that sounds picky to you, consider that I've already beaten this game at least 6 or 7 times now across the GameCube and Wii versions and care little enough for the upgraded graphics (which are legitimately spotty in places and surprisingly clash with the overall aesthetic many a time) that even something like this is enough to make yet another playthrough of questionable value.
Given how many hours of my life I've already poured into this game, I had severe misgivings in the first place about purchasing yet another version of it, so don't take this as any kind of disrecommendation for the game. I suspect most people will consider this a minor nitpick at best. In my case rather it's that I was looking for some thin excuse to play the game again when my every inclination otherwise is to not, so of course any little thing that mars the experience is going to be enough to dissuade me.
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