Final Fantasy series

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Postby IronEvangelion » Fri Dec 09, 2016 5:32 pm

Well I ended up having to order Kingsglaive steelbook edition from Amazon. All the stores I tried to buy it from were always out of stock, and now they don't carry it anymore. Wal-Mart removed it from their website, Best Buy still has it listed but you can't order it. Then I found out that Amazon, the only place I know of that still has the steelbook edition, has jacked the price up $5 because they can. That and the $5 shipping means I'll have to spend $10 more than I was planning on it, which kinda kills any savings over buying the CE. Oh well, at least I get Brotherhood by buying the game and movie separately, so still more content for the money.

On the bright side, I'll be buying the game itself on the 23rd. Just in time for Christmas. ^_^
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Re: Final Fantasy series

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Postby Stan » Fri Dec 09, 2016 10:15 pm

View Original PostIronEvangelion wrote:On the bright side, I'll be buying the game itself on the 23rd. Just in time for Christmas. ^_^


Merry Christmas! :D
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Postby MAGI_01 » Sun Dec 11, 2016 5:05 am

I hit chapter 14 last night but have diverted to level up a little more and prepare for the final push to the end. I have to say this is the quickest I've gone through an FF title, but I've just been enjoying it so much that it's hard not to sit for hours and just explore and do side quests. As it stands I think I am over leveled as it is but a little more can't hurt :lol:
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Postby MAGI_01 » Tue Dec 13, 2016 2:03 am

Welp I took the plunge tonight and finished off the story.

SPOILER: Show
That ending. Totally hit me hard and made me start crying. The mid credits scene was the tip over point. The game has its issues as most do, but the story hit me in all the right places. This definitely shakes up my favorites list of FF games and is definitely competing for top spot.
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Postby TheFriskyIan » Tue Dec 13, 2016 5:26 am

I'm at chapter 10 and I'm level 53, how long will it take me to get to the final battle? I really want to go back and do end game.
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Postby robersora » Tue Dec 13, 2016 9:21 am

View Original PostMAGI_01 wrote:
SPOILER: Show
That ending. Totally hit me hard and made me start crying. The mid credits scene was the tip over point. The game has its issues as most do, but the story hit me in all the right places. This definitely shakes up my favorites list of FF games and is definitely competing for top spot.


SPOILER: Show
ikr, +1



View Original PostTheFriskyIan wrote:I'm at chapter 10 and I'm level 53, how long will it take me to get to the final battle? I really want to go back and do end game.


I don't know, how much I can spoil.
SPOILER: Show
The game consists of 15 chapters, the 14th marks the end of the story. Last chapters are much shorter and very linear, and you are about to enter that point.
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Postby Stan » Thu Dec 15, 2016 10:35 pm

New Game+ and Holiday Pack DLC drop on Dec 22nd
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Postby Sicarius VI » Fri Dec 16, 2016 11:20 am

I know I've been removed from this forum in a while, but HEY GUYS!

This is Spoiler Free

As of finishing the game, I can only describe it as an unfinished masterpiece. Which Tabata has said he's going to add more story content. I just feel like the middle section was a bit rushed, and I really do hope they add more story content because I'd loved to know more.

Chapter 14  SPOILER: Show
The World of Ruin - I really wish we would've seen more of this place. Like besides older Talcott and the gang what about everyone else?
For example Iris the daemon Slayer? LIKE WHAT!? I really want to see more characters in the World of Ruin. Like it'd be a challenging but very interesting place to explore.


Also for DLC, in Gladio's DLC they are going to add Gilgamesh as an boss. I cannot fucking wait for that. Also it might play like Dark Souls so another +.

Also I wish they'd shown more of Nifihelm, and specifically the emperor. The actual empire aside from Ardyn get no screen time which is a damn shame. Like I wanted to kick their asses because of watching Kingsglavie and I wasn't able to do that.

Also I'd like to add something after playing through the game now. Yea go and watch Kingsglavie and Brotherhood, it's basically essential to get the full story. The game doesn't provide a lot of back story for many things that I only knew from watching Kingsglavie and Brotherhood.
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Re: Final Fantasy series

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Postby Monk Ed » Fri Dec 16, 2016 1:08 pm

The postal service lost the secondhand PS4 I ordered. :| So in a fit of frustration, I said fuck the budget, ran out, and bought a PS4 Pro, because there's no kill like overkill. I'll be living like a monk for the next month but I was gonna do that anyway as I try to kick a few bad spending habits. (The possible irony that this is one of them notwithstanding.)

Color me surprised to find that even the Pro doesn't run FFXV at 60 FPS. But apparently that might come in a later patch?

Not that I'm actually bothered or anything; as I've said in other topics here and there, sometimes I actually think a lower framerate looks better. 60 FPS has this weird way of making graphics look cheaper, even if it is a better framerate than any other for actual gameplay. After getting used to it, I never seem to be able to go back for the same game, but by then the wow factor of the graphics has worn off anyway and that might be why.
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Re: Final Fantasy series

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Postby IronEvangelion » Sat Dec 17, 2016 11:26 am

My copy of Kingsglaive arrived earlier this week. Watched the movie itself on Wednesday, then watched Brotherhood last night. I gotta say, Kingsglaive was actually pretty good. Nice prologue movie that lays the foundation for the game effectively. Decent plot and decent writing, even if the voice acting was predictably cringey at times. It never reached Advent Children levels of bad, but still this is Square-Enix we're talking about, not exactly known for hiring the best voice actors.

My only problems with the movie are:
SPOILER: Show
It relies far too heavily on batshit insane action sequences. Often there's so much going on in a fight scene that I have trouble seeing what's happening. That's straight-up bad cinematography. It needed more exposition for the world and characters to replace about a third of the action. The exposition we got was great, there just wasn't enough of it. Would have been great to get some scenes from inside the Niflheim empire and some Noctis scenes.

Then there's Lunafreya: she's a stereotypical damsel-in-distress. Granted she is the headstrong variant, but that hardly adds much to her character. I'm just getting really tired of this archetype, it makes for boring and bland female characters that had so much potential. She does have one redeeming factor, she does use her intelligence and cunning as a weapon when pushed to the brink. That's about it.

Finally, there's General Glaua or whatever the hell his name was, he was too bland for me to remember his name. This dude is so unbelievably indestructible that it really breaks immersion and takes you right out of the movie. After about the 5th time he survived something that should have killed any human being, I was like, "Yep, video game movie alright." Towards the end I was thinking, "Can someone please just kill this annoying motherfucker so the plot can move forward!?" Now I know how video game AI feels whenever I use infinite health cheat codes. :lol: To make things worse, his armor design clashes so much with the character and world aesthetics that he looks like he's from a completely different game. Looks like something out of FFX or FFXII. Really hope there aren't more like him in the game itself.



Brotherhood I actually liked even more than Kingsglaive. Well worth paying the extra money to get the steelbook edition. Lots of great background on the game's main characters, and enjoyable to watch. Really got me excited to play the game. Dropped a few hints as to what's going to happen as well, such as the role Lunafreya plays.
SPOILER: Show
She's some kind of oracle from what I gather, and from what I saw in Kingsglaive this makes her immune to car crash-related injuries or something. :tongue:


So far I have high hopes for the game, the movie and anime alone were better than the entire XIII saga and Type-0.
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Postby robersora » Tue Jan 10, 2017 6:52 pm

For everyone who always wanted to know everything that happened behind the scenes, here's a 30 000 words article filled with interviews about FFVII.
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Postby Sicarius VI » Tue Jan 10, 2017 9:48 pm

View Original Postrobersora wrote:For everyone who always wanted to know everything that happened behind the scenes, here's a 30 000 words article filled with interviews about FFVII.


I've read this, and it is amazingly detailed. All the work they put into this is great.

If you consider yourself a FF7 or hell a FF fan, you owe it to yourself to read this.
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Postby robersora » Wed Jan 11, 2017 11:32 am

^
True. Now, if they would just make something like that about Evangelion...

I've sunk 110 hours into FFXV. The only trophy still missing is the Adamointoise. But I feel, I've gotten my fix now. It's a great game, although painfully incomplete at times. But its core mechanics are super-fun. And it made me cry, so there's that.
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Postby TheFriskyIan » Wed Jan 11, 2017 11:46 am

Got 100% done and all achievements at 80 hours in FFXV, going to do a second play-through, can't wait for the additional story content to come in.
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Postby IronEvangelion » Fri Jan 13, 2017 2:39 pm

I've played a little bit of FFXV recently, probably less than 10 hours into it so far. I'm grinding for my first tier 10 tank in World of Tanks, which is taking up the vast majority of my free time. Otherwise I'd have a lot more time in FFXV. Anyhow, I really like it so far. The storytelling does seem to suffer a bit due to the open-world nature of the game, though thankfully not nearly as badly as MGS5: TPP's story. It's still pretty good. Really enjoying the banter between Noctis and his boy band... I mean, his friends. The only things I don't like so far are how far apart the monster spawns are spaced, and how the car is on rails. I wanted to take this royal luxury car off-road, dammit! :tongue:

Also, I love how the Regalia's fuel economy is measured in gallons per mile. Although I guess it doesn't matter when gassing it up is only 10 gil regardless of the amount you need.
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Postby Stan » Fri Jan 13, 2017 9:34 pm

So after finally beating the game (twice!), I have many mixed feelings on the Versus Project and its various forms that it embodied over the last decade. Identifying my opinions as a clear-cut review isn't entirely fair, my views are occasionally driven by emotions rather than objectivity, but nevertheless I will aim to format everything in a structured way for ease of following along.

SPOILER: Show
So to start things, a little history lesson; Final Fantasy Versus XIII was revealed at E3 2006 alongside two other games, FFXIII and Type-0 (formally known as Agito-XIII), all three were to be independent stories bound together by a shared "world lore" and mythology. As the years went on, the latter two games got their eventual releases, but Versus XIII was still "sleeping in Fantasy", as Square Enix put it.

It wouldn't be until TGS 2011 were an actual full length gameplay trailer was showcased, confirming the game is not forgotten or cancelled. However, Versus XIII once again fell off the radar in the coming years. Rumors began surfacing again of the game's closed-door cancellation. It wouldn't be until E3 2013 that the Versus Project would be once again revived (to the masses at least) - this time, as Final Fantasy XV. The impactful story and depth deemed worthy of a numbered entry, together with fan support, kept this project alive and pushed SE to resume development of their most ambitious title yet.

It wouldn't be until the end of 2016 that the game would finally reach store shelves, a long wait that paid off with generally positive reception from the consumers and press, but was the wait worth the final product in its entirety?

Story
The story of FF XV is.. functional.. for a lack of a better word. You're a Prince on a journey of attaining the God's blessings and reclaiming your nation from the technologically superior Empire seeking world domination. The story is fleeting in retrospect, by comparison to the various other gameplay side activities there to distract you, and often is incomprehensible due to its vagueness. I understand the game's design highlighted exploration and world discovery, but the severely lacking story, terminology explanation and unknown character motivations all take the player out of the experience that was "ten years in the making."

I believe the true disappointment comes not in the form of a shallow story, but rather in the content that was cut from the final product. We can only speculate that the team did not meet the deadlines - but the sheer amount of removed material seen in preceding trailers is baffling. The Internet can be a wonderful thing, as in this instance, there are many videos and articles comparing and summarizing what content ultimately didn't make the cut. Furthermore, there are numerous leaks of content that was never shown on video and simply didn't make it past the story-on-paper stage. The mature approach to storytelling that the prior game director (Nomura) presented was deemed "too dark" for Final Fantasy standards by SE, and the new game director (Tabata) heavily filtered the story we ultimately got. A very disappointing turn of events.

Graphics
Square Enix have long since solidified their industry status as the Kings of CG, and that still holds true with their newest entry. The presentation and visuals of the game are nothing short of stunning. The careful attention to lighting, facial expressions, world realism, and game cutscenes is splendid. However, there are some hiccups along the way. There are numerous small issues and a few questionable elements within the game that I can only justify with time constraints. For starters, there is a lack of lip-synching for all supporting characters. Second, the PS4 limitations result in poor texture optimization and severe pop-ins (forests, landscapes and mountains often appear as nothing more than smudged layers of paint in the background until the player gets near - leading to sudden population of vegetation in an instant). Similar issues happen with character's clothing and hair detail, especially during in-game cutscenes. The other notable thing is the overall downgrade in graphics by comparison to what was shown in gameplay trailers throughout the game's development.

Gameplay
The definitive feature that separates FF XV from the other entries in the mainline series is its action oriented battle system, which works well. In contrast to much of fan reaction, in my opinion the battle system is the least problematic element of the overall gameplay. It works, it plays well, and it's fun. Nothing more to say on that.

On the other hand, the actual exploration, side actives, driving, and other gameplay elements all lack polish. The game is "open world", but not really, as the entire map comprises of little sandboxes separated by tunnels (clever loading screens) and contained by clever walls of trees or high mountains that prevent exploration beyond their limits. Moreover, even parts of each sandbox region have plenty of areas with invisible walls that simply prevent entry. Speaking about limitation, standard fetch quests and hunting quests are all you'll do, there isn't much variety. Even the simple stuff has issues, like the lack of direction on where to find requested items/ingredients for quests or the ability to take on more than one hunt at a time. The driving is also flawed, it's on rails, the car does not go off road. Simply hold the gas button and the vehicle moves forward with automatic steering - you might as well quick travel after driving by once, there is little fun to be had with driving the car.

Finally, other gameplay elements are present in the form of mini-games; fishing (that isn't explained, so figure out the mechanics yourself), a neat picture mode to discover if the RNG took a cool action pose of you exploring, a good chocobo system for off road travel, and many hidden dungeons that sometimes lead to anger due to a lack of sensitive controls (this isn't Tomb Raider, it's hard to do precise jumping with Noct).

Other things to note about the gameplay are, once again, the previously shown mechanics that got removed, such as the inability to control enemy machinery, the removal of TPS mechanics when equipped to a gun, swimming outside the single boss battle, stealth kills outside of bases, depth behind the Armiger combos, and the ability to point-warp outside of battle at will is also removed.

Other Issues or Questionable Decisions
This section isn't so much a discussion as it is a list of things I don't understand after playing the game twice. I don't have anything to say about them, there is no justification I can fathom beyond "SE running out of time and capital to fund anything else" - so here is a list of small and big things that were changed/removed/not addressed etc:

-Story simplification, such as the change from having a God oversee every nation, like Etro in Insomnia, which resulted in permanent night. The lore was done, it made sense, why cut it out and have an incomprehensible story instead?
-Insomnia worshiping reapers and possessing the dark crystal (supposedly change so the game could be approved in certain countries like China)
-The removal of Etro's blessing of Noct, and the lack of explanation of his red eye color permitting him to see the light of expiring souls, those being people about to go mad after being infected by the red moon scourge
-The downgrade in Luna's character, removal of Ravus' story (who in the original script intended to hunt down Noct for the murder of Luna)
-The lack of development for the supporting cast (Cor, Iris, Aranea etc)
-The complete neglect of the Empire, and the characters present in it
-The removal of iconic areas like the Insomnia Citadel Courtyard (now only there for a single boss fight)
-The separation of the world, why are no other nations explorable beyond Lucis, not even Insomnia is explorable beyond the minimum of the final chapter
-The removal of the 'End Game World of Ruin" that was meant to be explodable
-The lack of budget in parts like the Leviathan (downgarded) and Titan boss battles (those were messy, both in gameplay and visuals)
-The unknown conditions for summoning
-The removal of enemy specific parries as seen in the Duscae demo
-The removal of blood (even the blue blood from other trailers was cut)
-The lack of alternative outfit variety (not adding the Versus XIII costumes as DLC was a big miss, but barely having any clothing options is sad)
-The severe lack of variety in character dialogue as you're exploring, even by comparison to the Duscae demo
-The presentation of distance in feet and miles without the option to switch to km and meters (not the whole world uses a single metric system)
-The unbalanced night/day cycle, days are too short even before end game (and the sub-plot about the red moon was cut from the game, so it doesn't make sense. The sleeping theme where Noct sleeps a lot and enters the world of Etro is cut, these nights no longer make sense)
-The lack of pressing R3 for a camera reset (this one is so basic that it's just funny
-And my personal frustration, the downgrade from the Duscae demo in areas such as: The Behemoth hunt (the strategic element with explosives from his blind side is gone), the downgrade in indoor graphics (inside gas stations and such), the in battle prompts (like warnings of the direction of enemy approaches removed), the downgrade in object graphics (while stone textures improved, impact animations and sparks/bodies of water/sky/destination markers/cars/sheds/and other objects scattered throughout the game, like barrels, were all downgraded in graphics or appearance for the worse)

It might appear that I am picking this game apart with little insignificant details, which may be the case, but there are just SO MANY questionable decisions, they all pile up to form a big problem. I still like the game, the combat is fun and running through the world once is amusing enough to explore, but the story/graphical/and gameplay issues just slap you (or at least me) right in the face each time. I don't understand the decision to cut so much plot, I don't understand the decision to write out so many characters, I don't understand the decision to remove complete areas from the game (seen in trailers or glitches that let you explore beyond the walls of the game), and I don't understand the conscious choices to downgrade simple things that worked in previous builds. I wish we can one day learn what went wrong and the reason for these drastic changes, but I doubt we will. I had fun, I will play more after the DLC drops, but I will also forever hurt at the unfortunate end this project met.

As of the current version of the game my total playtime is 210 hours across my first and NG+ playthroughs, as well as 45 hours in episode Duscae. My heartbreaking score is 6/10
Last edited by Stan on Sat Jan 14, 2017 1:33 pm, edited 2 times in total.
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Postby Sicarius VI » Sat Jan 14, 2017 10:29 am

^And here is the proof for Stan in the list of changed/removed content. Just in case anyone was going to ask.

http://www.neogaf.com/forum/showthread. ... 493&page=1

To explain, a Square Enix employee (who worked on FFXV) had started a thread on 4chan and let people ask him about the development of FF Versus XIII and XV. The thread has since been deleted, but that link is a copy of it. Read as you will, it is really interesting and shows what this game could've been.
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Postby Stan » Sat Jan 14, 2017 12:50 pm

View Original PostSicarius VI wrote:^And here is the proof for Stan in the list of changed/removed content. Just in case anyone was going to ask.

http://www.neogaf.com/forum/showthread. ... 493&page=1

To explain, a Square Enix employee (who worked on FFXV) had started a thread on 4chan and let people ask him about the development of FF Versus XIII and XV. The thread has since been deleted, but that link is a copy of it. Read as you will, it is really interesting and shows what this game could've been.


Yes thank you. In short, if you read my review, I reference missing plot elements and what they were meant to be, the above link is a reference from a former employee who talks about the ideas behind FF XV that were scrapped over time.
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Postby TheFriskyIan » Sun Jan 15, 2017 12:06 am

View Original PostSicarius VI wrote:To explain, a Square Enix employee (who worked on FFXV) had started a thread on 4chan and let people ask him about the development of FF Versus XIII and XV. The thread has since been deleted, but that link is a copy of it. Read as you will, it is really interesting and shows what this game could've been.

I never listen to those and you shouldn't either. There was numerous "leaks" before XV was released, all with slight variations of themselves made by numerous people claiming to have worked under Square Enix. Threads like those are hardly rare on /v/, let alone 4chan as a whole.
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Re: Final Fantasy series

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Postby Squigsquasher » Sun Jan 15, 2017 1:16 pm

I should really get back into playing XIV ARR, but alas ever since my regular playing group fell apart I've lacked the motivation to pick it back up. A pity, as it was by all accounts a fantastic game.
Here lies Squigsquasher.
2013-2017.


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