NGE: Tactics

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chazthesilencer
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NGE: Tactics

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Postby chazthesilencer » Sun Sep 13, 2009 1:22 pm

I've been piecing together concepts for a turn-based, Evangelion themed, board-game kinda... thing.
I was thinking of possibly knocking together a few scenarios/levels and beginning a game in the forum.

Here's a small preview shot:
Image
The objective of each level will be to defeat the angels (surprised?) amongst other things;
players can work together to attack in unison, or choose to ignore their teammates and strive for personal glory.
4 - 8 players would seem doable.

This is just a mini-pitch and I'm clearly leaving out a lot of detail.
So is anybody interested at all? Questions? Or shall I kill this project immediately?

---------------------------------

Links to explanatory posts:

Selecting a Unit, SADE and Affinity
Command list and Launching
Movement and Item pick-up
Battle and Shooting
Calculating Battle/Shooting Damages, Limb Damage and the Shove Command
Unison Command, Using/Dropping items and Regeneration
Mystery items, Special abilities and Trading Places
Rescue and Deactivated Units
The one week rule and the Complete Commands List
Stochasticity, Item destruction, Extra notes on Limb damages and conditions
Nerv assistance (scroll nearer bottom)

Some miscellaneous notes:
On Launch Points
Last edited by chazthesilencer on Sun Dec 06, 2009 3:49 am, edited 8 times in total.
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Postby MatrixRefugee » Sun Sep 13, 2009 2:29 pm

Ooh, nice artwork! I think with more detailed rules, this could be a lot of fun. Kind of like tabletop battle strategy RPGs, only with Evas.
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Postby NemZ » Sun Sep 13, 2009 4:11 pm

It's a fun concept, and I'd be interested to hear more.
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Postby Orphan Of Darkness » Sun Sep 13, 2009 5:55 pm

I think this has potential. My friends and I would probably create rules to turn it into a drinking game!
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Postby Teague » Sun Sep 13, 2009 8:15 pm

I'm curious about the question mark...
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Postby trueno_twentyone » Sun Sep 13, 2009 8:18 pm

Interesting. How come there's only Unit 00 in the game?
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Postby Chowwow » Sun Sep 13, 2009 11:35 pm

By God, this looks very interesting.

I'm in, whatever you need me for. I'd like to play, but if I can, I would also like to help with game mechanics.

Hey, if we get bored with fighting Angels from the anime and want more diverse scenarios, we could contract some Designers from the Angel Design Contest to bring in some new enemies to fight. You know I'll be there!

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Postby Great Genius Shinji-Sama » Sun Sep 13, 2009 11:39 pm

dont forget JA or T-RIDENT?
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Postby chazthesilencer » Mon Sep 14, 2009 3:04 pm

Okay, some interest...

What I currently have in mind borrows ideas from existing games such as "Fire Emblem"
(namely the support system and basic layout of the maps) and "Bomberman" (Charabom battle system).

Besides the objectives of each mission, the larger goal of the game for each player will be to maintain a high sync-ratio with their Evas.
Good performance during a mission will grant the player a higher ratio score, poor performance will lower the score.

Canon will have no place in this universe, so don't expect an identical storytelling experience to the series.

Competition between players will affect the flow of the missions; players who work well with others will be granted special bonuses to their abilities,
whereas lone wolves won't receive these benefits. (See Fire Emblem)

Before I create a tl;dr post, is there anything specific anyone would like explained?

Alternatively, I could wip up an introductory, training level (simulation) which should hopefully explain the basics.
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Postby Chowwow » Tue Sep 15, 2009 10:16 pm

chazthesilencer wrote:Alternatively, I could whip up an introductory, training level (simulation) which should hopefully explain the basics.


I would love to hear the introductory, as well as have a taste of the game mechanics. I've never played Fire Emblem before, but it is a game, so that's what I am too!

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Postby Sailor Star Dust » Tue Sep 15, 2009 10:41 pm

The basics being explained sounds good.
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Postby chazthesilencer » Thu Sep 17, 2009 7:33 am

I'll get to work on creating an introductory level/tutorial,
should work better than a wall of text.

With any luck, I will have something prepared for the weekend.
The game will require at least two players, not including myself.

If this goes down well, the game will continue. Hate it, and "Tactics" dies :]
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Postby AyrYntake » Fri Sep 18, 2009 12:55 pm

Just thought I'd bump this thread up a bit.
Certainly seems a great idea. Could you put my name down as a potential joiner?
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Postby chazthesilencer » Sun Sep 20, 2009 4:44 am

Right, let’s see if we can get the ball rolling.

Pre-game objective: Select Evangelion Unit, Determine Attributes, and Select Affinity

Unit selection:
Pilots must select an Evangelion Unit to control during missions. Choose the colour of your unit from the selection below:

Image

Example: If you want to control the Yellow one, post in your reply: Unit 05

The choices are first come, first serve, so be quick!
(I’ll take requests for more specific colour schemes later; so for now, please make do with the limited selection I’ve offered.)

Determine Attributes:
Next, to help determine the abilities of your unit, pilots need to calibrate their attributes. All Player and Non-Player units in the game possess “SADE” stats:

Image

S = Strength. Determines direct, physical attack damage inflicted upon enemies.

A= AT Field. Determines the power of the units’s AT field(!). Significant in reducing damage received in battle.

D= Defence. Determines the maximum HP of the Unit during missions. Also determines dodging/blocking ability, when receiving attacks.

E= Expertise. Determines the unit’s “strength” when using weaponry. This attribute comes in handy when dealing with long-range assaults.

Each unit is granted a maximum of 210 attribute points. So feel free to distribute these points however you wish.
In your reply, post the letter of each attribute along with its value.

Examples:
Image Image

If you want a configuration like the first example, post in your reply:
S=65, A=10, D=75, E=60
Or the second:
S=43, A=82, D=49, E=36

Notes/Tips:
Each attribute requires a minimum value of 10.
Keep it to whole numbers please, no decimal points.
If a player desires a large HP in battle, then they will want a high D attribute.
It is highly, un-recommended for a player to assign 180 points to a single attribute!
(We can re-configure these later, so for the time being, let’s try selecting a good, mixture of different SADE combinations, for testing purposes.)

Select Affinity:
Finally, each player must choose themselves an affinity.
Choose between: Fire/ Ice/ Lightning.

This is just an extra, personal touch. However, your choice will determine certain bonuses during missions…which will remain secret for now.

Summary:
A complete reply will look something like this:
Player wrote:Unit 01
S=50, A=50, D=60, E=50
Lightning

I’ll accept a maximum of seven players to start with.
Before I post the tutorial level, I’ll need at least two players to join.

This is the easy part…
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Postby NemZ » Sun Sep 20, 2009 5:22 am

[crosses fingers hoping expertise has nothing to do with melee weapons...]

Unit 08
S=80 A=60 D=60 E=10
Fire

:fighter:



I'm also a bit surprised there's no rating for movement speed.
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Postby AyrYntake » Sun Sep 20, 2009 6:09 am

Right, here goes:

Unit 05
S=10, A=78, D=32, E=90
Lightning

Hoping to be the Ramiel-style sniper unit here. And yeah, movement seems a good one to put in for future reference.
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Postby Great Genius Shinji-Sama » Sun Sep 20, 2009 7:24 am

Unit 03
S=50
A=50
D=50
E=60
Affinity=Lightning
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Postby Chowwow » Sun Sep 20, 2009 11:19 pm

[Best Dan Green Impression]Here I go!

Unit-07!
S=25
A=55
D=70
E=60
Affinity=Ice!

That ends my selection!

Let's go team![/Best Dan Green Impression]

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Postby Legendary » Sun Sep 20, 2009 11:24 pm

Unit-02!

S- 53 A- 53 D- 52 D- 52
Fire.

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Postby Smothmoth » Sun Sep 20, 2009 11:30 pm

Unit 04

S=80
A=60
D=50
E=20

Affinity=Fire


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