Metal Gear Solid

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Re: Metal Gear Solid

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Postby BobBQ » Mon Jan 18, 2016 2:03 pm

View Original PostSailor Star Dust wrote:Is there a place to check your name/birthday settings on the iDroid? I know you can see the avatar/DD emblem.

Not that I know of, but you can change them by replaying the hospital escape.

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Re: Metal Gear Solid

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Postby Sailor Star Dust » Wed Jan 20, 2016 12:20 am

Okie dokie. Thanks! ^_^



Probably gonna keep using Naked Snake fatigues (not in pic) until I can upgrade enough to use a sneaking suit or one of his other MGS3 type outfits. Oh, Venom's wearing the GZ sneaking suit for now. :)

EDIT: Ahh, I love the editing he did for this one! TPP "movie" cut scenes out: http://youtu.be/fvqeEYEtXAk 9 hours makes it longer than MGS4's 7 hour cut scenes as MGS Reddit noticed.
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Re: Metal Gear Solid

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Postby IronEvangelion » Thu Jan 21, 2016 11:13 pm

Get ready for HideoTube!

http://gematsu.com/2016/01/hideo-kojima ... be-program

It's going to be the new Kojima Station, and the first episode is now in the works.
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Re: Metal Gear Solid

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Postby Sailor Star Dust » Fri Jan 22, 2016 12:03 am

Also: MGSV avatars for 50 cents are now on PSN. I'll probably get Quiet and Zap'll get Chicken Hat Venom :D
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Re: Metal Gear Solid

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Postby IronEvangelion » Fri Jan 22, 2016 12:18 pm

^
Nice. Too bad PSN requires you to make a $5 minimum money transfer to your online wallet.
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Re: Metal Gear Solid

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Postby Justacrazyguy » Wed Jan 27, 2016 6:46 pm

I'm very late but, I have finished MGSV! I don't really have much to add aside from saying I agree with many of the complaints I've seen around the Internet(specially the never ending side ops, good God I miss Peace Walker) but that I still enjoyed my time with the game, although it's certainly not one of the best in the series.

I was specially impressed by the
SPOILER: Show
Huey story line. Went from an okay comic relief character in Peace Walker to an horribly broken human being in V. What an evolution!
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Re: Metal Gear Solid

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Postby IronEvangelion » Sat Jan 30, 2016 11:10 pm

Metal Gear Online will be adding playable Quiet and 3 new maps in an update in March.

http://gematsu.com/2016/01/metal-gear-o ... maps-march

Some pretty funny custom animations are also being added. The first 2 maps look really cool, but I don't know about that third one.

Also I broke down and bought the Ocelot and Sahelanthropus avatars. I do not regret doing so.
Final Fantasy VII is being remade, all's right with the world.
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"Oh no, Haruka! My butt's already split! I think my whole team's butts are split!" -Minori (Senran Kagura: Estival Versus)

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Re: Metal Gear Solid

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Postby BobBQ » Sun Feb 14, 2016 12:20 pm


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Re: Metal Gear Solid

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Postby gatotsu911 » Wed Feb 24, 2016 11:33 pm

I put upwards of 150 hours into MGS5, beat every mission and Side Op, and I may even go back and try to S-rank all the missions. And yet every week or so, I still watch the E3 2014 "Nuclear" trailer and long for the game it seems to be promising, which is most certainly not the game I played.

It's hard to understand how a game can somehow be both really good and catastrophically disappointing, but trust Kojima to figure it out.
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Postby Blue Monday » Thu Feb 25, 2016 4:15 am

Not Your Kind of People trailer > Elegia trailer > Nuclear trailer

:biii:
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Re: Metal Gear Solid

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Postby Monk Ed » Thu Feb 25, 2016 5:19 am

View Original Postgatotsu911 wrote:It's hard to understand how a game can somehow be both really good and catastrophically disappointing, but trust Kojima to figure it out.

It doesn't take a Kojima. This seems to be a common complaint with a lot of games, which is why I try not to pay attention to the marketing of any game I already know I'm gonna buy. (I say "try" because sometimes I fail spectacularly -- as has been the case so far with the FF7 remake.)
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Re: Metal Gear Solid

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Postby IronEvangelion » Thu Feb 25, 2016 9:15 pm

View Original Postgatotsu911 wrote:It's hard to understand how a game can somehow be both really good and catastrophically disappointing
I feel pretty much the exact same way about the game. The story was so disappointing, but the gameplay alone gets the game an 8/10 as far as I'm concerned. :lol:
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Re: Metal Gear Solid

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Postby gatotsu911 » Thu Feb 25, 2016 9:25 pm

Even the gameplay had major flaws - the open world is conspicuously empty outside of the handful of outposts and lacks flavor and variety outside of its overall geography, the Side Ops are hugely repetitive padding, there was very clearly meant to be at least one more area in addition to Afghanistan and Angola-Zaire Border Region, there are virtually no boss fights despite that being a Metal Gear staple, enemy AI is unimpressive to say the least, and any semblance of balance or difficulty in the game disappears once you gain access to decent gear or just Quiet's upgraded weapons. And that's saying nothing of glaring missed opportunities like having multiple factions on the map at once as in MGS4, or missions where you can actually pilot one of the Metal Gears that the game spends so much time obsessing over, or the ability to actually go inside Mother Base.

It's still a really good game, because the core gameplay loop of open-ended infiltration is just so well-realized. But it's also so hugely flawed and incomplete in every respect. Again, it's a contradiction that could only arise from a developer as ambitious and experienced as Kojima biting off more than he could chew.
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Re: Metal Gear Solid

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Postby gatotsu911 » Fri Feb 26, 2016 6:06 pm

One of Kojima's writers dishes on the plot of MGSV, clears up little besides Kojima's superficial understanding of Moby Dick
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Postby Shinoyami65 » Thu Mar 03, 2016 9:41 pm

With all the criticism/praise of MGSV I'm actually conflicted about whether to get the game or pre-order the much-hyped but-maybe-fail No Man's Sky for half the price -o-;
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Postby Monk Ed » Thu Mar 03, 2016 10:01 pm

Take the criticism in its context -- it only exists because the rest is so good that anywhere it falls short sticks out.
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Postby GAP » Fri Mar 04, 2016 3:09 am

Agreed.
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Postby IronEvangelion » Tue Mar 29, 2016 10:38 pm

PSN is having a big MGS series sale. Prices for every MGS game on PSN are slashed.

http://www.gamespot.com/articles/metal- ... n=homepage

Too bad PO and PO+ aren't compatible with PS TV, I'd snap them up if they were.
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The Game That Got Away: The MGSV Game I Wish I Got

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Postby Gob Hobblin » Thu Jun 16, 2016 7:53 pm

MGS V is one of my, hands down, favorite games. In spite of it's almost crippling story and characterization flaws, and the fact that you spend a lot of time in some of the most inactive warzones on record (who the hell are all these Rhodesians and Russians fighting, anyway?)...and that the resource management system is simultaneously engaging and infuriating in ways that make it broken...I love MGS V. I love it to pieces, which is one of the reasons why it drives me crazy that I feel like it was only the parts of a truly fantastic game.

Just pondering it, I could see the sinews (from previous MGS titles) of a game I would have liked to see, but did not get. So, I thought of what I would have wanted to see in MGS V.

Having a stagnant warzone is not in itself problematic: many hot wars are currently simmering right now in stabilized fronts or well-established DMZs. This was true for the bush wars and proxy wars of the Eighties. So, having that element is not a problem.

The problem is, there are no sides. There's just Big Boss, and everybody else. It does wonders for paranoia, but, considering the anti-war slant that Kojima clearly has, it would have benefited the game to have multiple sides. War is a gray and gray prospect much of the time, and the Eighties, being a clash between the ideals of capitalism and communism, were hardly a time of straight good guys and straight bad guys. The Mujaheddin we supported became the nascent core of the Taliban that we fought a fifteen year war against, the the African guerillas that we opposed, while often vicious and freely using child soldiers, were also fighting against the oppressive and racially restrictive regimes of apartheid South Africa and Rhodesia.

Allowing Big Boss to try and navigate this murky world as a true mercenary, bouncing back and forth between both the Soviets and the Americans, being a true proxy fighter, having a fundamental impact on the war, while trying to navigate back and forth across the lines...THAT would've been interesting.

Also frustrating was the distinct lack of civilians and population centers. They gave an in-story reason for why they weren't there, and removing the ability of the player to commit war-time atrocities is not a decision I oppose (I actually applaud Kojima for refusing to give in to a temptation a lot of other games freely allow). Still, having civilians caught in the crossfire, allowing Big Boss's actions to either save them, harm them, or simply leave them to fend for themselves...there's some moral ground to explore there that I think the FOX engine would have been good for exploring.

Small unit tactics would have been nice, too. Sure, you're a super soldier, but...you have an army. And there's a lot of space on your helicopter.

You can't drop in with a squad? Or buy some twin-rotor helicopters to deploy some jeeps? Imagine a little tactical or strategy side game inside of MGS.

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Re: Metal Gear Solid

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Postby Sailor Star Dust » Sat Jul 23, 2016 1:00 am

^
This post just reminds me how great MGSV could've been with more time/less Konami meddling(?), though I still enjoy what we got.

At least Death Stranding sounds like it'll be excellent from what little we know.

Honestly, I'm concerned what Konami is planning for the 30th Anniversary of MGS (well, Metal Gear 1 Ahaaab~) next year. More merch, I'm fine with, but...

That pachinko (I hate that I called it), man...At least they look pretty and not just dead soulless eyes like initially, but ugh it still hurts:



Stupid sexy Ivan... Play Arts Kai or Figmas of The Boss and Eva are a must, at any rate. :tongue:

Just sayin' hi real quick!
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