Wonderful 101 [Wii U DEMO]: Ehhhhh, feels too clunky for my tastes. I love the idea, it feels very Boku no Hero Academia, but the unconventional way of summoning weapons, along with the camera angle being overhead makes it unsatisfying to summon weapons and unsatisfying to kick the shit out of enemies. I might try it again at some point, but it just felt bland for me.
Transformers DEVASTATION [PS3]: bleeeeeh, boring and either way too slow or way too fast movement wise. Maybe it's just cause I've never really been into them good ol' robots in disguise, but this just wasn't my thing. The most memorable part of this game is the brilliant cel-shaded aesthetic, and plowing through fuckers as a vehicle. Otherwise, just skip it.
Bayonetta [Wii U]: Fucking outstanding. I love the gothic designs of the environments combined with the jazzy, rockin, jpop, orchestral soundtrack. The overall look of the game feels very drab and brown however, I think Bayo 2 looked way prettier all around.
Bayonetta 2 [Wii U]: A goddamn masterpiece, my favorite Platinum game. Everything from Bayonetta 2 is carried over and improved. It looks better, it plays better, there's more polish everywhere, there's that badass new Umbran Climax where you can use your magic to summon demon limbs with every single attack (which I vastly prefer over the Torture Attacks personally), and not to mention, Bayo's new design is just, oh god it's so cool. The short hair makes it. The one thing I think Bayo 1 did better was the story, Bayo 2 felt way shorter and had less detail and character development than the first to me, I kept thinking the final boss was a fake out and got really excited when Bayonetta realized that she
Star Fox Zero [Wii U]: It's so close, it's so fucking close to being good, but there are major, fundamental flaws that hold it back. I do attribute some issues like the subpar visuals and shallow story to development probably being split with the other chunk of Platinum working on NiER Automata, SonicTeam style (which I really really wanna fucking play), but that doesn't exclude the fact that the game is poorly designed. I get that Platinum wanted to do what they did with Wonderful 101 and integrate the gamepad into regular gameplay, but it's done so poorly here that it makes you wonder why they even bothered. The whole second screen thing becomes even more redundant when you figure out that you can just swap the TV and gamepad view whenever by just pressing -. The final boss was a bitch, one of the few times I've absolutely HAD to look up an online walkthrough in order to just progress a game's story, but otherwise, the game felt really weirdly easy, especially compared to Platinum's other titles. Is aight.
Anarchy Reigns [PS3]: This one's pretty damn fun, but it's a travesty because it's almost completely multiplayer focused, but with pretty much zero marketing, shit sales, no PC release, and lack of local multiplayer (my one major beef), you can only play 'multiplayer' matches in the simulator, which is still badass and fun, but it would undoubtedly be way cooler to go online and chainsaw a real player the fuck in half. The campaign I haven't gotten much into, but it seems alright. I totally get people's problems having to continually grind points to unlock the next story mission, but to me, the gameplay alone is just so fun and satisfying that I don't mind. The soundtrack to both this and Madworld are the second best part of the game behind the gameplay, not much else to say.
So is Infinite Space worth $50? I'm not really an RPG guy, but I'd be willing to try one by one of my favorite developers of all time, bastards are up there with Treasure, AM2, and Christian Whitehead for me.