The Legend of Zelda: Majora's Mask

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The Legend of Zelda: Majora's Mask

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Postby Monk Ed » Sun Apr 19, 2015 9:38 pm

I got a New 3DS XL about a week ago, and this game with it. It's been a huge blast. And for all the downsides of a handheld experience over a console one (smaller screen, potential control issues, etc), the game lends itself amazingly well to a handheld experience, especially with the little tweaks added like the enhancements to the Bombers Notebook.

But, is it just me, or ... did they remove Cremia's hug? :crybaby: I thought I was going to get it the first time I defended her wagon, only to be given nothing more than the Romani's Mask. So I did it again on another loop, and got a golden rupee, but still no hug! :(

That'd be the one thing I could name that has marred an otherwise stellar experience. :lol:
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Postby Rosenakahara » Mon Apr 20, 2015 2:05 am

Cremia hug is random, there are only 3 other rewards so collect all of those and you will have to get it at that point.
But yeah i too was dissapointed by lack of boob hug.

Also now that you have a new 3dsXL: play xenoblade, its awesome.............also if you didn't already get fire emblem awakening, it is also awesome.
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Postby Shinoyami65 » Mon Apr 20, 2015 3:45 am

^Apparently the boob hug is still in the game, just harder to get to. I've heard of people getting it on their third try, at least.
E̱͡v͈̙e͔̰̳͙r̞͍y͏̱̲̭͎̪ṱ͙̣̗̱͠h̰̰i͙n̶̮̟̳͍͍̫͓g̩ ̠͈en̶̖̹̪d̸̙̦͙̜͕͍̞s̸̰.̳̙̺̟̻̀

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Postby robersora » Mon Apr 20, 2015 1:46 pm

Majora's Mask is my favourite game of all time. The atmosphere in this game is unmatched. I won't buy a 3DS just for playing it again, I remember it so fondly, I guess every little change (even if it's for the better), won't sit well with me. :lol:
I've seen that they've changed the design of the ingame clock. While it makes sense, since the old design would take up too much space of the screen, I think the new one reduces the flair to a great extend.
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Postby IronEvangelion » Tue Apr 21, 2015 12:05 am

Majora's Mask is still my favorite game in the Legend of Zelda series. And that's coming from someone who greatly prefers adult link over kid link. The game just has so much more style and variety to it than Ocarina of Time. I love the Great Fairy's Sword as well. If someone had told me before I played MM that a giant purple-and-green sword could look badass, I would have laughed. Now it's one of my favorite video game weapons.

Instead of buying the 3DS version, though, I'm planning to stick to my Gamecube version for the foreseeable future (I was lucky enough to get my hands on one of the Legend of Zelda Collector's Edition compilations for the Gamecube back in the day.)
[Redacted]

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Postby Monk Ed » Tue Apr 21, 2015 2:33 am

I googled about the hug and learned that it's in the game and came here to post so in my excitement only to see I've been beaten to the punch. :lol:

I am so happy. Literally the one thing I could knock the game for relative to its original has been knocked away. I guess I could also say I miss the way Anju's original walk animation as she walks to the kitchen for the midnight rendezvous but that's getting really picky. :lol:

View Original PostRosenakahara wrote:Also now that you have a new 3dsXL: play xenoblade, its awesome.

Already have the console version, and have yet to play it, but will in the near future.

also if you didn't already get fire emblem awakening, it is also awesome.

I've had that game and been posting about it for ages! :crybaby: And I keep being angry at you for spoiling parts of the late-game story for me, how have you not noticed this?!
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Postby Rosenakahara » Tue Apr 21, 2015 2:39 am

Um.........i think i totally missed that otherwise i wouldn't have been posting spoilers constantly, sorry :/
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What is going on is a concerted effort from anti-progressives to silence anyone who disagrees with them.-Bagheera 2016
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Postby Monk Ed » Tue Apr 21, 2015 6:08 am

View Original PostRosenakahara wrote:Cremia hug is random

A GameFAQs topic I found had all kinds of opinions on whether or not that was true, and whether different methods affected the chances. I don't know how well it's been proven that it's random, but I followed the advice of someone who said he got it ten times out of ten tries by allowing one jug to be destroyed, logicking logically that the boob hug is technically the silver medal to the golden rupee because you don't actually "get" anything in game terms, and...

I got my boob hug! :jiggy:
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"NGE is like a perfectly improvised jazz piece. It builds on a standard and then plays off it from there, and its developments may occasionally recall what it's done before as a way of keeping the whole concatenated." -- Eva Yojimbo
"To me watching anime is not just for killing time or entertainment, it is a life style, and a healthy one too." -- symbv
"That sounds like the kind of science that makes absolutely 0 sense when you stop and think about it... I LOVE IT." -- Rosenakahara

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Postby IronEvangelion » Tue Apr 21, 2015 6:23 pm

View Original PostMonk Ed wrote:I got my boob hug! :jiggy:

Congratulations! Oh, and I quoted that in my sig. :lol:
[Redacted]

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Postby Monk Ed » Thu Apr 30, 2015 6:56 am

19 days after getting it, I've beaten it. :sweat: Between tiny snatches throughout a day (at stoplights, while cooking, etc) or else breaks between schoolwork marathons or before bed, it's kind of surprising how quickly my progress added up.

The last time I played Majora's Mask, on emulator some 3 years ago, I thought it would be the last time. By the end of that playthrough I was actually quite sick of the game and had come to loathe my sense of need to complete it, such that even though I hadn't gotten the Fierce Deity's Mask I decided not to even bother. I also thought it had been the pinnacle of the experience -- I told myself that it was the pinnacle of the experience, because what could possibly be better than playing it with the benefit of emulator fast-forwarding and quicksaving? Then Nintendo pulled this out on me and I'm so glad I was wrong. (As for those emulator features I thought were so important back then, the lack of them wound up mattering not much at all. :lol: )

That said, there was something about the game that was just different this time around (beyond the obvious changes), in a way that I can't say is entirely good or bad. Everything was just ... smaller. Perhaps it's the psychological effect of the smaller screen, or else the cumulative effect of the enhanced notebook and ever-present map, but the whole game just felt so much more contained and manageable than it did last time, even though last time was itself probably at least the third time I'd played through the game. "Manageable" is good for obvious reasons, but it also loses something -- a sense of epicness, a sense of too-big-to-handleness that inspires awe. The temples did not daunt me on this playthrough, in fact for the first time I had this moment where I just kind of had the entire ocean temple in my mind and I realized how simple it actually was. I got through each of them faster than ever before (usually just a fraction of a cycle), except for Stone Tower Temple which took as annoyingly long as ever. :lol: The enhancements to the notebook were great for letting me find things I missed on previous playthroughs (case in point: I never thought to check on the troupe leader in his room during the second day in previous playthroughs, and only learned about it thanks to the bombers rumor system) but also did a lot to detract from the world's sense of mystery and liveliness (case in point: no need to go looking for quests, I can just wait for the bombers to bring them to me). I never felt compelled to just follow someone for a cycle like I might have done on previous playthroughs, and started to see the world more as a set of tasks to complete than as a bundle of mysteries to explore.

But, having already experienced the game as this big mysterious thing more than once now, being able to play the game in a way that feels more complete than ever before is a welcome change.

I'm already planning my next playthrough. Given how completely done I thought I was with the game 3 years ago, that feels plenty ironic to type. For old times' sake and as kind of a challenge to myself I played this time the way I always used to play, cramming as much as possible into each loop, keeping several threads going at a time, and for my next playthrough I want to do it differently for once, taking advantage of this new edition's more precise time-skipping so I can focus on one task at a time. I'm also curious to see if I can beat the game faster -- or rather, by how much, because obviously I will with the previous playthrough so fresh in memory. That I even want to play the game again given how I felt about it after the previous playthrough years ago says either a lot about how different my mindset is this time or, more likely IMO, how much new life this version has breathed into the experience.

Yea, glory, what a beautiful game. :pray:
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"NGE is like a perfectly improvised jazz piece. It builds on a standard and then plays off it from there, and its developments may occasionally recall what it's done before as a way of keeping the whole concatenated." -- Eva Yojimbo
"To me watching anime is not just for killing time or entertainment, it is a life style, and a healthy one too." -- symbv
"That sounds like the kind of science that makes absolutely 0 sense when you stop and think about it... I LOVE IT." -- Rosenakahara

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Postby Ray » Thu Apr 30, 2015 12:31 pm

I just got the game myself looking forward to completing it. It really is one of the creepier entries in the Zelda Franchise. There is the foreboding sense of doom the moon and the time loop mechanic adds, and a very morbid sense of humor.

There's just something about people juggling and dancing while this HUGE FREAKING DEATH MOON looms over their heads that creeps me out.
Last edited by Ray on Thu Apr 30, 2015 2:48 pm, edited 1 time in total.

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Postby Stillborn » Thu Apr 30, 2015 12:37 pm

I never liked the game personally.

Don't get me wrong. It was well made and very climatic, but the overall feeling of depression and futilty - that I'm sure was intended - was making me unable to actually enjoy the game.
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Postby Rosenakahara » Thu Apr 30, 2015 1:54 pm

you would hate the souls series then, the souls series does this a lot too, DS1 the most with demons souls and DS2 ending on a theme of hope and since i have not played BB yet i cant comment on it.
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Postby Ray » Thu Apr 30, 2015 2:49 pm

View Original PostStillborn wrote:I never liked the game personally.

Don't get me wrong. It was well made and very climatic, but the overall feeling of depression and futilty - that I'm sure was intended - was making me unable to actually enjoy the game.


Srsly? I thought you of all people would be interested in that kind of thing.

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Postby Stillborn » Thu Apr 30, 2015 3:34 pm

^^
I know "soul" series but never bothered to play it. But I get a gist of the mood.

^

Then you greatly misunderstood my posts and comments on this forum.
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Postby Shoujo Kakumei Asuka » Thu Apr 30, 2015 5:32 pm

The music of Stone Tower Temple is so great. I mean, everything about Stone Tower Temple is amazing, from the gravity mechanic to the sub-dungeons before it, but the instruments really make it.

SPOILER: Show
An ocarina, pipes, drums, and the guitar


It's especially noticeable because the music is front and center here, while normally they use ambient, background style music.
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Postby Ray » Mon May 04, 2015 2:32 pm

It's so hard to keep track of things in this game. I must have reset the three day cycle six times already. I'm currently on the Deku swamp part of the story and made the mistake of not asking the monkey how the magic beans work thinking I could figure it out on my own. So I warped all the way back to Clock Town hoping to buy some beans from the guy I traded the deed to the Clock Tower to, only to find out he won't sell them too me unless I know how they work.

So I had to reset the whole day all over again, run through the motions, trade the moons tear for the deed, warp back to the swamp, save the witch wounded in the swamp, get her to take me on the tour of the swamp, all hoping I remember to ask the monkey how the beans work so I don't have to redo the cycle all over again!

I've pretty much given up on completing most of the sidequests, and Minigames instead choosing to focus on the main mission, but if you mess up even once you have to go back all the way to the beginning and try again, undoing every bit of progress you've made so far.

Thank the goddesses of Hyrule that I can save my money in the bank, it would be horribly frustrating if I had to spend a whole day slicing up shrubs to get money to buy another potion for the Witch.

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Postby robersora » Mon May 11, 2015 5:56 pm

View Original PostMonk Ed wrote:experiences


Thank you for sharing. I haven't played the new version of Majora's Mask since I don't own a 3DS. Also I figured that all those tweaks they made would diminish what I loved most about this game - the awesome atmosphere. You're little review reinforced my feeling, so I'm gladly skipping the remake.
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