Fullmetal Alchemist Roleplay Interest Check?

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Fullmetal Alchemist Roleplay Interest Check?

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Postby Lance of LoL » Wed Aug 20, 2014 4:31 pm

Probably gonna have to put the actual roleplay in the unrelated section, something I still protest as it creates a really frickin' awkward gap where looking for RPs takes you to two different places.

Still, that's not the point.

Once again my misguided self has been suckered into doing something I probably shouldn't. So I'm putting up this topic to check if there would be interest in a Fullmetal Alchemist RP?

So as to give a full sort of rundown of what you're in for, please read the following guidelines carefully.

1. This RP will be based in the Fullmetal Alchemist Manga/Brotherhood continuity. I have nothing against the original anime and any inspirations drawn from it are more than welcome so long as they don't mess up the plot.

2. This RP will be based during the Ishval Civil War after the execution of Order 3066, so it's 1908 and the war has been going on for 7 years. Any history or atitudes of your characters etc. should reflect that.

3. There is no particular limit to your character type (Unless player population demands limits) State Alchemists, Soldiers, Doctors, Civilians, Amestrian, Ishvallan, Xingese, all are possible so long as their presence is plausibly explained. Having said this though, Homunculi is off the table, sorry folks.

4. No Canon characters, no stealing Canon abilities. The Brotherhood continuity makes it pretty clear that there is only one master of Flame Alchemy, one user of the Legendary Armstrong Alchemy etc. Try to be original. (Note, the GM will be doing both of these, but only to make the plot work/be interesting, please forgive his hypocracy.)

5. Depending on the amount of interest, I will be limiting certain character types so as to create a diverse cast, so in the event that a lot of people appy, please do not get upset if you aren't allowed to be a State Alchemist, there are many other slots and positions available.

6. The Golden Rule. Be polite and courteous to each other. What I say, goes.


New addition to the topic, here is the template for character design.

[code:1][b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Profession:[/b] (Rank if military)

[b]Appearance:[/b]

[b]History:[/b]

[b]Abilities:[/b] (Including specialist Alchemy, proficiencies etc.)[/code:1]

And here are some NPCs to give you an idea

SPOILER: Show
Name: Dwight Whippet
Age: 65
Gender: Male
Profession: Amestrian General

Appearance: A large man whose distended frame belies the past of large muscles and harsh battles that it had passed through over the years. A bald head and a large bushy moustache are the key features of his face along with eyes permanently squinted from the desert sun. His uniform is military standard, but his right trouser leg has been removed so at not to interrupt the function of an Automail leg. Desperately outmoded, it makes a distinct clunking and squeaking, the foot being replaced with a peg to make up for the lack of sensation from the outdated system.

History: While coming from a poor background, Dwight's father was a soldier, leading his son to follow in his footsteps. Having joined the military as soon as he was old enough, Dwight spent several years being passed around the various commands until a battle on the Southern border caused a twenty year old Dwight to lose his right leg from the knee down. Being discharged from active duty, Dwight returned to a desk station at Southern Command before immediately taking leave to head to Rush Valley where he was fitted for Automail.

After a year and a half of rehabilitation, Dwight did not only return to his position, but to active duty on the front lines. His determination and hard work over the coming years would cause a meteoric rise in the ranks until reaching the station of General by age thirty-four. Despite his best efforts to remain active in the field, the obsolescence of his automail forced him into an administrative role.

Taking this more relaxed station away from active combat, Dwight became the Military Governor for the region known as Ishval. While public relations were tenuous, he made it a point to promote peace within the borders of Amestris and became widely known as a moderate and sympathiser with the Ishvalan people. After a soldier under his command shot an Ishvalan child, the rapid outbreak of the war threw Dwight into the spotlight and while many of his colleagues suggested he stand down from the situation and allow someone else to take over, he vehemently refused, maintaining his position in Ishval throughout the war.

Recently given charge of a unit of State Alchemists to add to his forces, Dwight has made his objections to the execution of civilians clear, but has found his position unstable in light of Government decree, forcing him to make his objections less audible, but maintaining his post to avoid a more zealous commander from taking over.

Abilities: Military Experience – Many, many years of experience in combat has provided Dwight with a wealth of military knowledge and tactics to use against his opposition.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name: Simon Flettner
Age: 35
Gender: Male
Profession: State Alchemist, "The Black Death Alchemist" (Major)

Appearance: A man of average height and build, he has shoulder length curly brown hair and dark eyes. He wears the Amestrian formal uniform at all times, including certain modifications to his dress, black rubber gloves over his hands, a hood attached to his coat and a gas mask that he wears at all times in battle. He also carries a rolled up tarp on which he has drawn an Alchemic array. By quickly spreading it on the ground, he can use it at a moment's notice on fairly large targets.

History: The son of a respectable family, Simon showed an interest for Alchemy and an attachment to animals from a young age, often practising the former to make elaborate enclosures for birds and rodents. At the age of ten his parents sent him to boarding school, but even with strict tutors, Simon, whose intellect far exceeded most of his peers, became disinterested and restless, often causing him to come into conflict with others. Getting expelled from three separate Academies within his first two years, his parents eventually enrolled him with a military school.

By age sixteen, Simon left school to pursue a career. Becoming estranged from his family, he got work in various places before finding a job in a pet store, a vocation that suited him quite well. Nearly ten years later, at the age of twenty-five, Simon, who had saved money over the years to buy books and become a self taught Alchemist, applied for State Certification. Receiving the title of State Alchemist, Simon returned to his family home to make amends. Within the year however, tragedy struck as Simon's father passed away from illness, leaving his son the inheritor of the estate.

Despite many rumours surrounding his father's death so suddenly after Simon's return, no charges were ever levelled against him, and despite his new fortune, it was rarely a resource he ever took advantage of, instead making liberal use of the grounds of his home for experimentation.

With the outbreak of the war in Ishval, Simon refused to accept his State Grant, instead falling back on his inheritance while working for free in the Military's bioweapon division. This earned him a reputation among his peers as a selfless patriot and with the passing of Order 3066, Simon agreed to take the field within a week of receiving the paperwork.

Abilities: Chimera Alchemy – Simon's speciality as an Alchemist is in creating Chimera, a fusion of multiple lesser animals into a single entity often comprising the genetic advantages of its components while removing the weaknesses. Whilst considered a field with limited prospects for scientific advances, their use as weapons is long documented, making Simon well suited to combat, especially against Ishvalan forces who specialise in infantry combat.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name: Gilles N. Secundus
Age: 57
Gender: Male
Profession: State Alchemist, “The Vortex Alchemist” (Major)

Appearance: An elderly man with short white hair, a full, well groomed beard and grey eyes. He wears the trousers and boots of the Amestrian military, but is bare chested most of the time. He carries a giant war fan with an Alchemic array on either side.

History: An aged and well respected Alchemist, he has been a State Alchemist for more than thirty years. To this end, he has made several advances in Alchemy over the years, being considered a near irreplaceable asset to the Amestrian Military.

He has little interest in war, having been drawn into several during his travels around Amestris and the Eastern Desert, but when prompted, has actively participated on behalf of the military. He shows no enmity towards others, instead focusing purely on the intellectual pursuit of his craft.

Abilities: Gilles is a master of Wind Alchemy, manipulating air currents to effect the area around him, it is both a highly complex and devastating power when used for battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name: Basil Fougasse
Age: 17
Gender: Female
Profession: State Alchemist, “The Uncanny Alchemist” (Major)

Appearance: A young girl with deep red hair tied in a long ponytail down her back. She wears a military coat over her shoulders, beneath which she wears a white button down shirt and a short black skirt as well as a pair of military boots to complete the ensemble.

History: Currently the youngest State alchemist on record, Basil grew up the child of Archaeologists. Moving around with her parents, Basil travelled from one ancient site to another in the search for a ephemeral 'truth', only to be be repeatedly disappointed.

On a visit to the ruined nation of Lebis, Basil came across ancient Alchemical texts relating to the creation of beings called Golems. For several years after, she continued to research the creation of what seemed like a most incredible resource. While the original creation of Golems called for a sacrifice of life in order to animate them, Basil's research led her to a different conclusion.

Visiting Central City and her parents' office, the young Alchemist applied for State Certification. For her very first time using Alchemy in a practical extent, she recreated the feat mastered by the ancient people of Lebis, bringing about an Autonomous Golem before those assembled.

Abilities: Basil is an expert of Earth based Alchemy, in particular the creation of Golems, autonomous dolls made of soil. While intended to be used as manual labour most of the time, when called into action, they can be modified into an incomparable war force.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name: Viola Veleda
Age: 25
Gender: Female
Profession: Commissioned Engineer, (Captain)

Appearance: Viola is a short, slim built woman with shoulder length rust brown hair which is tied loosely to keep it out of the way and judgemental hazel eyes. Despite having been in the war for quite some time, Viola lacks an obvious tan, having spent most of her time indoors away from the harsh sun, she’s usually dressed in comfortable clothes with an apron that also carries numerous tools. Typically speaking, she tends to almost always be splattered with grease, oil, sweat or any combination.

History: Born and raised in rush valley, Viola has spent the majority of her life with auto mail, learning how to repair, maintain, attach and even custom build various prosthetics. Though very unlike the typical inhabitants of Rush Valley, Viola was highly anti-social, preferring solitude and quiet over the typical boisterous nature of most there, making only a handful of friends. (Literally like, three-ish)
An exceptional talent growing up, in part due to focusing on her skills more than social interaction, Viola’s creations were always considered to be high quality even from her apprentice days, however since she started putting her skills to use in the war she’s found herself having to constantly come up with new designs, techniques and methods to keep up with the needs of the soldiers.
In particular, certain soldiers self-destructive habits and the fact that far too many people for her liking have to talk to her on a regular basis has pushed the already sour tempered woman past what little patience she has.

Abilities: Master Automail Mechanic – Viola is capable of building, attaching and maintaining Automail, and has well regarded abilities for it. As she will constantly remind anyone and everyone.
Alchemist Down – Nothing too special, just the notable habit Viola has of shooting the messenger with non-lethal Automail test weapons.


With that covered, this topic (Assuming it's not moved) will act as a link to the Rp where ever it ends up and as a general sort of board for applications and questions in the future. Now, any questions?
Last edited by Lance of LoL on Tue Sep 16, 2014 8:20 am, edited 7 times in total.
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Postby Agentomega » Wed Aug 20, 2014 4:50 pm

Let this be the official record of my interest in this RP XD
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Postby MAGI_01 » Wed Aug 20, 2014 5:11 pm

Totally interested in this RP XD
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Postby Doctor Memory » Thu Aug 21, 2014 10:04 am

Can I be a mad alchemist? Or an Ishvalan? Possibly a crazed Ishvalan alkahestrist?
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Postby Lance of LoL » Thu Aug 21, 2014 3:14 pm

When you say Mad, does that have any implication of antagonism? Cause if not, mental stability is not a pre-requisit... Well, military personnel probably need to pass some sorta check...

But yeah, Ishvallans are open, Alkahestrist is also fine, though to my knowledge Ishvall, due to Religious restriction, tend to frown on Alchemy derived skills, and as such, don't lean towards either Alchemy or Alkahestry in particular.
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Postby MAGI_01 » Mon Aug 25, 2014 2:09 am

EDIT: Shout out to Lance for helping me with Wilhelm's title.
EDIT#2: Added appearance and history. If I make any changes I will note them. All thats left is to do some work on his skills and that should be it.
EDIT#3: He is complete! Added a small change to appearance as well.


Name: Wilhelm Ackermann
Age: 24
Gender: Male
Profession: State Alchemist. "The Flowing Life Alchemist" Major.

Appearance: Wilhelm is of average build and height. He has short brown hair and brown eyes. He is typically seen wearing his Amestrian military uniform, but on occasion does wear a button down shirt and slacks. He also wears two bracelets, one on each arm, each engraved with one of the two transmutation circles he employs.

History: In his early teen years, Wilhelm’s interest in alchemy was piqued, spending much of his free time reading any alchemical text he could get his hands on. He quickly formed an affinity for water based alchemy and began studying and practicing it exclusively. At the age of 17, he set out for Central looking to further hone his budding alchemical skills and hoped to one day receive a state certification. This move was not without issues though, as many members of his family protested his ambitions. He took this in stride, and at age 20, he received his state certification. When the orders came down that he would be deploying to Ishval, he felt uneasy, but nonetheless accepted his orders.


Abilities: Wilhelm specializes in water based alchemy. He prefers being near a body of water since that makes transmutations generally easier due the having a great supply of water available, however he devised a technique that even without readily available water, transmutations can still be performed, although at lesser speed and effect. Requiring two separate transmutation circles, this technique allows Wilhelm to condense water vapor in his general area and then use that in another transmutation, wither it be collecting it for drinking purposes, using it to put out a fire, or for attacking. Granted this technique is more quickly performed in more humid climates and slower in more arid climates, but it allows Wilhelm to always be able to use his water based alchemy. It was the demonstration of this technique that netted him his state certification.
Last edited by MAGI_01 on Fri Aug 29, 2014 12:53 am, edited 7 times in total.
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Postby Doctor Memory » Tue Aug 26, 2014 1:45 am

WORK IN PROGRESS
Edit: Biography and abilities are basically done, though I have yet to render a portrait.

Name: Akasha Al Gonquin
Age: 27
Gender: Female
Profession: State Alchemist, "The Strangelove Alchemist" (Major)
Appearance: Trademark Ishvalan tan skin, red eyes and platinum blond hair. Prefers a ponytail. 5'10"
(PICTURE HERE)

History: As a child, she studied Alkahestry, knowing full well the taboo nature of such things. She fought with her family about this issue many times. After a particularly nasty argument, she fled Ishval and set out for Central, intending to dive headlong into the study of Alchemy and prove just how wrong they were.
In the five years since, her job and studies overwhelmed her and she forgot her grudge.
When open conflict broke out in Ishaval, she sought state certification, knowing it came with military privileges. Her intent was to assist in pacifying the region, suspecting these latest riots were the result some silly Ishvalan law being violated.
The practical demonstration of her State Alchemy certification trial involved a dog, two dead sheep, half a cow liver and a bucket of botulinum toxin. While she received a passing grade, all witnesses have vowed to never speak of the incident again for the sake of their sanity. (For the record, the dog survived.)
Fuhrer Bradley, in one of his occasional fits of whimsy, bestowed upon Akasha the title of "Strangelove Alchemist", with comments to the effect that an Ishvalan with any passion for Alchemy was rare indeed.
Upon returning to Ishval, she discovered the truth about the murdered child. She sought out General Whippet for answers. Seeing this all as a misunderstanding, she presented Whippet's side of the story to her fellow Ishvalans. She was distrusted ad hominem for being a State Alchemist. Thus, the riots continued.
Eventually, the riots escalated into war and she thought herself personally responsible for the stubbornness of her people. She has no compunction for harming or even killing Ishvalan soldiers, but she is very careful to avoid harming bystanders.
Her annual evaluations eventually began to tax her knowledge, and she started submitting her combat-oriented inventions. Her more successful ventures are listed below.
Order 3066 has cast doubt on her entire worldview. The once charming and brilliant King Bradley now seems like an overzealous warlord. Shall her faith in Bradley and the State crumble as did her faith in Ishvala?

Abilities: Specializing in organic chemistry, she is able to render toxic substances benign and vice-versa. Her Alkahestry background also gives her a basic understanding of anatomy. Combined with her years of combat experience, she has become quite adept at creative applications of field medicine.
During the war, she developed an affinity for silicon-based Alchemy. She created the first suit of compound armor plate-mail utilizing Carborundum (silicon carbide) over a thin steel base. This semi-metallic ceramic substance is effectively bullet-proof, but its ablative nature renders it ineffective after one or two shots. To Akasha, this is less a design flaw and more a compromise. It is a trivial task for an Alchemist to recrystallize the Carborundum plating, and she carries a pouch full of pre-etched filler plates to replace material lost as shrapnel.
Weapon of choice: Hypodermic syringes, constructed primarily of brass and quartz and carrying a neutral substance that can be transmuted prior to jabbing or throwing the needle into the target.
Due to the nature of her preferred equipment, her combat style is very hit-and-run; moving out of cover only briefly to land a hit, then returning to cover to reforge her armor and wait for the toxin (typically a paralyzing agent) to take effect.
Last edited by Doctor Memory on Thu Sep 04, 2014 12:53 am, edited 1 time in total.
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Postby Agentomega » Sun Aug 31, 2014 11:41 am

Time to make it official!

Name: Morgan Bittner
Age: 34 (Assumed to be true)
Gender: Unknown, presumed Male
Profession: State Alchemist, "The Bending Light Alchemist" (Major)

Height: 5'9" [175.26cm] (Assumed to be true)
Weight: 167 lbs [75.75 kg]
Appearance: Morgan's true appearance is unknown. However, when not disguised, Morgan seems to be a physically fit (though not muscular) androgynous lad with short, scruffy sandy brown hair and an expression that's dour, if not disinterested. Morgan also carries around a brush, an inkwell, and a pad of paper: Each page has a template transmutation circle printed on one side, and a small line of adhesive on the other.

History: Not much is known about The Bending Light Alchemist's past. What little of Morgan's deployment history is on record consists primarily of reconnaissance missions.

Abilities: Morgan earned the title "Bending Light" by altering the properties of air to change the refraction index and create illusions or disguises. In addition, Morgan specializes in infiltration and close-quarters combat.
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Postby Aggroxcraig » Mon Sep 01, 2014 5:12 pm

Name: Eric Ritter
Age: 21
Gender: Male
Profession: State Alchemist, “The Azure Alchemist” (Major)

Appearance:
Height: 5'8"FT (173 CM)
Weight: 78 KG (172 lbs)
Hair: Blonde
Eyes: Ice Blue
Clothing: Eric wears a pair of black leather boots that have special rubber soles to keep him grounded when using his lightning alchemy. Normally he’ll be wearing a pair of brown slacks, a white shirt and a dark blue hooded jacket. Even though He’s a State Alchemist, Eric rarely wears his traditional Amestrian military uniform.

History:
Eric grew up in East City with his father Agon, step mother Ines, two younger twin half-sisters Anna and Ingrid. Eric’s Mother Beatrix had left his father for an unknown reason when he was seven to South City. He hasn’t heard from her since she departed. Eventually Agon moved on and was re-married to Ines when Eric turned ten. Ines then gave birth to both Anna and Ingrid two years later. While growing up Eric was a quiet boy who enjoyed reading books and didn’t play with that many kids his own age in East City. After his mother Beatrix left Eric over the years started to become more rebellious especially after father re-married.

Eric’s interest in alchemy started came from his mother Beatrix who was a State Alchemist. Eric didn’t start to study alchemy till he was sixteen when the Ishaval Civil War started. He was a fast learner and when experimenting on some lightning alchemy tragically blew off his left arm up to his shoulder. His arm was replaced by some automail. After doing a year or rehabilitation, Eric was able to recuperate and used his automail as though it was his normal limb.

After his rehabilitation Eric continued to try and learn how to harness lightning through alchemy. After a blowing off a few sets of automail, Eric was able to master the use of lightning which led to him taking the state alchemist exam. He passed the exam at twenty one and became a State Alchemist.

Abilities: Eric mostly uses lightning based alchemy by using his automail as a conductor to shoot out bolts of lightning. Using this method can be dangerous as he lets the lightning run through his body and out his right arm. Eric also is equipped with a pistol with special “bullets” that conduct electricity. When He uses his gun Eric typically uses it to either stun or help connect a bolt of lightning into a specific direction.
Last edited by Aggroxcraig on Wed Sep 10, 2014 12:33 pm, edited 1 time in total.

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Postby BPES » Fri Sep 05, 2014 6:39 am

Just gonna sneak this in here.

Name: Vail Aeolus
Age: 25
Gender: Male
Profession: Ametris Soldier, Corporal

Appearance: Vail is a fairly tall Well-built young man with straight, neck length light green-blonde hair and emerald green eyes. Due to years fighting in the war, he’s got a bit of a tan, a number of scars and will typically go around shirtless half the time. The most obvious feature to note is that Vail’s forearms are replaced with Automail, having lost them during the conflict.

History: A native of Rush Valley, Vail has grown up around the boisterous inhabitants and the various mechanics that live there, developing his own rather loud and fun loving nature. Although surrounded by various specialists of the field, Vail never had any real talent for repairs or the like, and was well known for breaking things rather than fixing them.

Vail joined the military not long before the Ishvallan civil war broke out, and had been fighting since the order to subdue the initial riots first broke out. It was during the second year of the conflict where Vail was grievously wounded, losing his arms during an incident where he attempted to shield himself and others from an explosive.

Vail took a recovery time of 16 months before he returned to combat, though perhaps even more reckless than before, and has since earned a reputation for consistently breaking his Automail in numerous conflicts. Despite his wounds, he tends to remain positive, bringing a small measure of solace to those around him.

Abilities: Vail is a trained soldier, and is proficient in the use of firearms. Though more typically, Vail prefers to rely on his considerable martial prowess, using his powerful physical abilities and his rough but effective combat technique to beat down his enemies. Vail has notably high strength, endurance and pain tolerance thanks to years of fighting.
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Postby Lance of LoL » Tue Sep 16, 2014 7:01 am

And now for my player character.

Name: Jenny Deerfield
Age: 20
Gender: Female
Profession: State Alchemist, “The God Hand Alchemist” (Major)

Appearance: A young woman with long black hair with a natural perm to it, she often keeps it tied in a bun to keep it out of the way, with bright green eyes and soft features. She wears the typical Amestrian Uniform in the field along with a bandoleer filled with small jars of medical supplies across her chest and around her waist. Each jar has a transmutation array on the lid and by stacking them in order, she can create a mixture of the jars without even opening them.

History: A young woman having only recently become a State Alchemist, her story is a fairly straight forward affair. In her youth, Jenny's father, a Medical Alchemist himself, had acted as the only doctor in the small town where they resided. Living by the Alchemist credo of 'Be Thou For The People', René Deerfield often refused money for his work, instead only accepting meals and favours for his practice.

Wishing to follow her father's example, Jenny practised Alchemy of her own accord, but rarely with positive results. By the age of thirteen, when the War in Ishval broke out, Jenny had just about become a competent enough doctor and alchemist to help sterilize her father's practice. It was at this time the René decided to leave the town to act as a surgeon on the front lines. Leaving his daughter with a letter of attorney to act on his behalf, and a battered pocket watch with the Amestrian Coat of Arms upon it.

Two years later, Jenny had more or less overtaken her father's practice, and while still not an expert with either medicine or alchemy, had handled most illnesses and emergencies in town on her own. Receiving a letter from the military regarding her father's demise at the hands of Ishvalan dissidents, Jenny suffered an emotional break. The following year, she closed the town practice and, using the last of her father's research grant, travelled to Central to become a State Alchemist.

Over the next three years, Jenny's repeated failures for certification would be well documented, earning her the record for most failures to qualify by any applicant. Finally, by age nineteen, Jenny presented her research on the mythical concoction known as Panacea and earned her State Licence.

Upon the passing of Order 3066, Jenny had refused to participate in the Ishval conflict, nearly handing in her certification until being convinced by her superior that an Alchemist of her ability would never see the front lines.

Abilities: Medical Alchemy – Jenny possesses superior skills in the field of medical alchemy. Using transmutation diagrams she can accelerate the healing process of wounds, although her speciality lies in mixing medical compounds using Alchemy including the fabled Panacea, a miracle mixture said to heal any wound or illness and extend the life of its user.
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Postby MAGI_01 » Wed Sep 17, 2014 12:59 am

(Using this as OOC right now.)

My post is virtually done, but an issue cropped up and I need Lance's input, so while I planned to have it up tonight, I won't be able to put it up until tomorrow. Dialog is all set, so anyone else that's in the "Truck" scene, and has yet to post, can you please hold off until mine is up?
"If it's stupid but works, it isn't stupid." - Me
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Postby MAGI_01 » Fri Oct 03, 2014 7:59 pm

Posting this for Lance in case there are any questions.


The layout is basically a big square
At the back centre is the barracks building, it's essentially a giant rectangle.
At the bottom is the main entrance gate.
To the right is the parking area and to the left is supplies and other shit I assume bases need but I didn't put the effort in to think about.
Who is gathered consists of the General, presumably some senior staff, enlisted majors and lieutenants and whatever raw recruits haven't milled off somewhere.
"If it's stupid but works, it isn't stupid." - Me
"Has anyone ever told you how pretty your eyes are?" - Akio's most famous line.
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Postby Doctor Memory » Sun Oct 19, 2014 12:10 am

Here's a little something while you wait:

Name: Mikhail "Miggs" Gurevich
Age: 18
Gender: Male
Profession: Amestrian Soldier, (Private)

Appearance: Bears a striking resemblance to Heavy Weapons Guy from TF2, though not quite as tall and bulky.

History: He signed up for military service shortly after his 18th birthday, hoping to live up to the phrase "be all you can be". His more optimistic superiors believe he hasn't quite succeeded yet.

After completing basic, he was sorted into a unit that was part of the initial troop surge leading up to Order 3066. Mikhail has been serving in the same battalion as Major Akasha Al Gonquin for about a month now. He still has some trouble with various protocols, but makes up for this with extreme enthusiasm and dedication to his job. He is usually assigned duties where he can do the least amount of damage.

Abilities: He is, without a doubt, THE MOST USELESS SOLDIER IN AMESTRIS
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Postby Agentomega » Sun Nov 30, 2014 9:15 pm

Post up! [insert Thanksgiving excuses here]
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Karigane Shirou in LoL's RP - Rebuild of Evangelion: We Are (Not) Together
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Postby MAGI_01 » Sun Nov 30, 2014 9:23 pm

Good post. Gonna have to keep my eye on Morgan. Seems to be quite the sneaky type (For lack of a better term) :lol:
"If it's stupid but works, it isn't stupid." - Me
"Has anyone ever told you how pretty your eyes are?" - Akio's most famous line.
Akio in Lance of LoL's Rebuild RP
Steam/PSN: MAGI_01 Origin: MAGI_02
Avatar: Mephisto Pheles.
Interested in a FMA based RP? Then check this out!

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Postby Lance of LoL » Mon Dec 29, 2014 1:45 am

Update done. Nothing special. Did not address Eric or Vail, as one is basically in a room with BP's character, beginning to think letting Viola cameo was more a problem than a fun, funny solution.

And the other is Vail, in a room, where he should be resting...

Basically, this next section is a disaster waiting to happen, and I entirely blame BP for the potential disaster energy involved.
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Postby Doctor Memory » Mon Jan 12, 2015 6:36 am

I've been sitting on this for far too long.

Image
Akasha's Culture Corner is coming, eventually. Until then, here's the "just the facts" version:

Temple:
- currently used as the mess hall
- contains the only glass windows in the entire town
- Fun fact: the windows are arranged such that if you stand at the south end, you can see straight through to the rest of the town
- most opulent structure in the town
- Opulent is a very relative term here. Compared to the cathedral in Liore it may as well be an outhouse
- big enough to hold the whole population at first, then just the family heads
- Interior east & west walls have murals depicting Ishvala
- entrances at all four corners on the broad sides

Top Brass:
- housing for the Clerics and their families
- most opulent of the houses
- Again, opulent being relative. They're impressive for being fancy, art-deco (Persian), multi-story adobe huts
- originally designed for only a single family each, very spacious
- Whippet, his top aides, and the base commander are all quartered here
- Fun fact: if you stand between any of these huts and the Temple, you can see can see straight through to the southern road

Alchemist Quarters:
- arranged to mirror the "Daughters of the Flame", best known to us as the Pleiadies
- used exclusively by the Clerics for important meetings & rites, e.g. "divining the rain budget"
- interior was not designed for daily living, but there's plenty of space
- some Alchemists may have to double bunk

Akasha's Lab:
- 2nd floor is an astrological observatory
- contains the town founder's book collection, and all the cultural artifacts Akasha managed to salvage from the town
- also contains Akasha's laboratory equipment, obviously
- 1st floor's clutter density is roughly 300 Readmans

Officer Quarters:
- housing for the Monk caste
- similar exterior to Cleric huts, but interior is built for multiple families
- some of them are indeed pink (manliest of all colors)

Medical Barn:
- mostly made of stone
- originally used as horse stables
- stalls were converted into ICU/OR compartments
- entrances at north & south
- Fun Fact: only known Barnstorming Army Surgical Hospital in Amestris

Mechanical Barn:
- modern open-air design
- made entirely of wood
- southern area is the vehicle workshop
- northern area is the automail workshop
- Viola is seldom seen here

Medical Storage:
- sensitive medical supplies are stored here
- part of the commoner housing block
- Akasha and Flettner are suspected of keeping unsavory things here
- has a rest area for fatigued medical staff
- Viola's sanctuary is here. Everyone knows how to find it, much to her chagrin

Commoner Housing:
- very drab, adobe-style houses
- larger buildings hold many families
- very cramped conditions

Supply Depot:
- merchant housing
- 1st floor lined with bazaar stalls
- Quartermaster has his office here
- large tents to the south are set up for loading and unloading supplies
- some ammo is usually left outside for quick pickup, hence "Munitions"

Tavern:
- recent addition, built about a century ago at the earliest
- currently used as a rec room
- inn facilities rarely used due to rowdy soldiers
- alcohol consumption currently discouraged due to lack of water (doesn't stop people from drinking anyway)
- kitchens are used to prepare food for the mess hall

Watchtowers & Border fence:
- not drawn to scale
- fencing isn't particularly sturdy
- The larger central towers each have a small radio station for emergency use
(Don't) Excuse Me UhClem, But You're (Not) Making the Doctor (Un)Happy.


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