[Game] Neon Genesis Evangelion 2: Another Cases

For talking about everything else Evangelion: from the various manga and video games to merchandising and video/audio releases.

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Reichu
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Re: [Game] Neon Genesis Evangelion 2: Another Cases

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Postby Reichu » Wed Feb 27, 2019 9:17 am

Thanks, SSD! Nice to have them out of the way at last!

I'm forcing myself to do the... not-so-fun parts of the game right now. I have no idea how to inject text into the ROM without deeRez around currently to hold my hand, but I'm doing a subtitled playthrough (...VERY SLOWLY) if ya'll want to pretend.

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Re: [Game] Neon Genesis Evangelion 2: Another Cases

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Postby Reichu » Sat Mar 02, 2019 10:59 pm

Some technical notes for later (whenever deeRez returns from IRL):

1. I'm discovering some text that's not in any of the patch files. (I know, right? Stubborn junk is hiding everywhere!) I'll be keeping track of it as it go and I'll post a listing later.

2. Right now, the patch files have identical occurrences of any dialogue collapsed into a single occurrence. So, for instance:

Code: Select all

# Shinji Ikari, Rei Ayanami, Misato Katsuragi, Shigeru Aoba, Ritsuko Akagi, Makoto Hyuga, Female Staff
"はい。\n\0":
'???',

This is from evs_2, and the line in question in "Hai". Having every instance of this collapsed, and calling upon a single translation, is a bit of a problem, since a lot of these brief, recurring utterances are VERY context-specific. One person's "hai" could be "Yes, sir", another person's "hai" could be "Okay" or "Sure". Another time, the smoothest translation might have it bounce off whatever it's responding to. So basically, these need to be split back apart so that they can be translated contextually. I'm not sure how to do that without breaking things, though, so for now I'll just keep notes on which lines will eventually require the treatment.

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Re: [Game] Neon Genesis Evangelion 2: Another Cases

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Postby Ambiant23 » Sun Mar 03, 2019 6:51 pm

How far is progress so far?

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Re: [Game] Neon Genesis Evangelion 2: Another Cases

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Postby Reichu » Tue Mar 05, 2019 5:37 am

View Original PostAmbiant23 wrote:How far is progress so far?

You're welcome to scan through the patch files on the GitHub and marvel at the sheer amount of stuff that doesn't have any translation yet.

DeeRez once calculated completion percentages but he hasn't been active for a while. Incidentally, without him around, progress doesn't mean much anyway.


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