Resident Evil

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Postby Monk Ed » Wed Dec 09, 2015 12:26 am

I've always preferred Rebecca's default outfit myself, even when I'd earned new costumes for her and Billy in the original. IMO these are pretty boring costumes; for Resident Evil games, I prefer ones that look like something they might wear normally ("normally" including on-the-job), not necessarily in the situation they're in but at least something that doesn't look like they're actually playing dress-up or going to a costume party.
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Re: Resident Evil

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Postby Dima » Wed Dec 09, 2015 3:02 am

View Original PostIronEvangelion wrote:Release date and pre-order bonuses revealed for Resident Evil 0 HD.

http://gematsu.com/2015/12/resident-evi ... january-19

Dem legs... I fucking need that cheerleader costume for Rebecca.


Play-Asia hasn't yet confirmed if the PS3 Japanese retail version will have english text like the original release. Hmmm, what to do..... I really wanted to buy that version so i could have both RE0 and RE1 on my PS3.
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Postby Joy Evangelion » Wed Dec 09, 2015 9:15 pm

View Original PostMonk Ed wrote: playing dress-up or going to a costume party.


Yea, I'm totally with you man. When I started my last playthrough I was all set to have them in their alt costumes and then just thought, I could not take the rest of this game too seriously if Rebecca is dressed like a cowgirl. I'd really love for one of her alternates to be the beret and jill-esque shoulder pads she had in the cancelled N64 version, but that's probably not gonna happen. The Capcom logo on the cheerleader outfit is pretty funny though.
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Re: Resident Evil

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Postby IronEvangelion » Fri Feb 26, 2016 2:11 pm

Resident Evil 4, 5, and 6 are coming to PS4 and X1.

http://gematsu.com/2016/02/resident-evi ... 4-xbox-one

The first title, Resident Evil 6, will be available on March 29. Resident Evil 5 will follow in the summer, and Resident Evil 4 in the fall. All three games will cost $19.99 / €19.99 / £15.99 each, and be available digitally. In the Americas, physical disc versions will also be released.


5 and 6 don't really interest me that much, but I'll pick up 4 if they put some effort into it such as redoing character and weapon models and textures.
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Postby Sachi » Fri Feb 26, 2016 2:25 pm

Aye. RE: 4 was always a favorite. I must've played through nearly a dozen times back in the day. RE: 5 was cool too. RE: 6 was a bit of a mess, and I only ever played Leon's story, but it had some good ideas. I will definitely be getting the first two, and may eventually get 6 later.
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Postby Gus Hanson » Sat Jun 04, 2016 7:42 pm

I am slowly getting through Resident Evil 5 and one big obstacle in my way took lots of tries which was the first encounter with the Chainsaw Majini. I found by constantly moving around and timing just right my shots at the gas tanks, I would have no problem taking him down.
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Postby Joy Evangelion » Fri Oct 28, 2016 4:32 pm

View Original PostJoy Evangelion wrote: I'd really love for one of her alternates to be the beret and jill-esque shoulder pads she had in the cancelled N64 version, but that's probably not gonna happen.


So, I'm playing through the original Resident Evil on PS1 for the first ever time(after beating REmake a few times it's a bit underwhelming, but still awesome), and so I've got RE on the brain(again) and I went ahead and did a search for Resident Evil Zero on the Playstation network and lo and behold Rebecca's N64 outfit is available for download. So awesome! Now I can pretend to fulfill my eleven year old me dream of playing Zero on the N64. :wink:
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Re: Resident Evil

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Postby Sailor Star Dust » Thu Jan 26, 2017 12:01 am

RE7 was good shit good shit.

Jack Baker for father of the year :tongue:

Seriously, check it out if you haven't yet. I'm pretty intrigued by the uh upcoming Free DLC, as well. (Spoilers as hell. :wink: )
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Postby jcmoorehead » Thu Jan 26, 2017 3:22 am

I started playing it the other night, I did try for VR at first but after 30 mins or so realized that it was going to be too much for me. Another couple of hours in and I think I made the right decision, it'd be an experience for sure but not one I think I'd actually enjoy.

So far I am enjoying the game, it's certainly very different to past Resi games really intrigued to see where the story goes.

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Postby AngelNo13Bardiel » Fri Jan 27, 2017 3:50 pm

Just picked it up a little while ago, here's to hoping it's as spooky as advertised (if it holds up as good as the demo, then we're golden).

And to put in my two cents on the series' direction: I didn't really hate it when it went full-out action. 5 was pretty neat and 6 was a little disjointed-feeling but I did find it just as much fun (in a 'what if Michael Bay had directed World War Z?' kind of way).
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Postby Ray » Tue Feb 07, 2017 2:47 am

I haven't played Resident Evil 7 yet but I looked it up and I can't get that horrifying nursery rhyme from the trailer out of my head.

https://m.youtube.com/watch?v=SjZUbCpIi_U
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Re: Resident Evil

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Postby Monk Ed » Fri Feb 10, 2017 2:41 am

Just finished Resident Evil 7. Detailed opinions below.

RE7 spoiler-lite review  SPOILER: Show
The demo did it better.

That might be a surprising opening line for a positive review, but it needed to be said. The demo is utterly misleading; the game takes a lot less after P.T. than it does the original Resident Evil, which is hardly a bad thing, but it's definitely a bait-and-switch. You get weapons early and often and will see plenty of enemies and not much of the same good tension-building as the demo (or even the pre-4 REs) had.

In terms of atmosphere, for me, the game started out excellently, then lost all sense of scariness from the moment the "family" is introduced. From that point on, you're running from invincible killer hicks whom I just couldn't take seriously at all. I found them to be completely horror-breaking, and not nearly as entertaining as, say, Salazar was in RE4. The atmosphere I was looking for returned only after the game moved away from them; everything from that point onwards is decent again, and with a few pretty good, sparingly-used jump-scares. Only problem is, that's only like the last quarter of the game.

While the horror didn't last, the actual quality of the gameplay remained high throughout. I loved the puzzles, the exploration, the backtracking, the need to conserve ammo, and all the other returning hallmarks of the series from before the first formula shake-up. I even liked what was kept from the more action-oriented games such as real-time inventory management and the need to have good aim; if anything, I might have liked if they had kept more of that, such as the sliding and rolling that I loved so much in RE6, but of course it makes sense not to include them in a game that's trying to be less like an action movie.

My biggest gripes with the game come down to its change in aesthetic away from the series' Hollywood-inspired roots. Every Resident Evil game until this one had a certain sense of beauty that this one lacks. There's literal and figurative ugliness in RE7 that's completely new to the series, and I don't like it. I miss, for example, the fantastic facial animation and modeling of RE5 and RE6; RE7 is the first game to step down in that category, and, even if it might well have been intentional (to create a wooden, plasticky, uncanny-valley effect), I think the game is worse for it.

Anyway, I'm really looking forward to the extra free content. I was disappointed that I didn't unlock a Mercenaries mode or equivalent when I beat the game, because from RE4 onward it's been my bar-none favorite feature of each Resident Evil game. It is for that reason that, contrary to popular opinion, Resident Evil 6 is actually my favorite in the series -- purely from a gameplay perspective and purely for its implementation of The Mercenaries. What I did get when I beat the game was a promise of some free content titled "Not A Hero", coming Spring 2017. If it's endlessly replayable action gameplay like The Mercenaries was in 4, 5, and 6, I'll be plenty pleased!

I also look forward to trying out the game in VR... eventually; that headset costs as much as the entire frickin' console I bought.
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Postby robersora » Fri Feb 10, 2017 7:25 am

^
I'm not sure, if I misunderstand... But P.T. was never the Demo for Resident Evil, but for Silent Hill.
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Postby Monk Ed » Fri Feb 10, 2017 1:43 pm

What I meant by invoking P.T. is that the RE7 demo, which is very P.T.-like, leads one to believe that RE7 is going to be like P.T. when in fact it's not.
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"That sounds like the kind of science that makes absolutely 0 sense when you stop and think about it... I LOVE IT." -- Rosenakahara

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Postby Joy Evangelion » Mon Feb 20, 2017 5:11 pm

I liked RE 7 just fine, but it didn't really feel like a Resident Evil game to me, if that makes any sense. I totally don't mean this in a "this is a copy cat game" sort of way, but the whole time I was playing it I felt like I was playing Bioshock: Louisiana, and that kind of broke my heart in a way. I really love those 0-CV games, so maybe I should just accept that those games and their atmosphere are long gone, but the franchise still means a lot to me. I did like that this one had a few decent puzzles and the setting was cool, but the game didn't leave me with much of a lasting impression. I don't mean to sound like a downer, but that's how I feel.

Also, it's kind of funny in a way; all of these new generation of horror games with their VR headsets and insane graphics will still never be able to(probably) top the atmosphere of Silent Hill 2, the greatest of all times.
I used to work in a factory and I was really happy because I could daydream all day -- I.C.
And thanks to EVA, I've started like myself and that has made me very happy. Mr. Anno, please keep working on EVA a lot more.
and thank you so much for everything!!


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