Still, that's not the point.
Once again my misguided self has been suckered into doing something I probably shouldn't. So I'm putting up this topic to check if there would be interest in a Fullmetal Alchemist RP?
So as to give a full sort of rundown of what you're in for, please read the following guidelines carefully.
1. This RP will be based in the Fullmetal Alchemist Manga/Brotherhood continuity. I have nothing against the original anime and any inspirations drawn from it are more than welcome so long as they don't mess up the plot.
2. This RP will be based during the Ishval Civil War after the execution of Order 3066, so it's 1908 and the war has been going on for 7 years. Any history or atitudes of your characters etc. should reflect that.
3. There is no particular limit to your character type (Unless player population demands limits) State Alchemists, Soldiers, Doctors, Civilians, Amestrian, Ishvallan, Xingese, all are possible so long as their presence is plausibly explained. Having said this though, Homunculi is off the table, sorry folks.
4. No Canon characters, no stealing Canon abilities. The Brotherhood continuity makes it pretty clear that there is only one master of Flame Alchemy, one user of the Legendary Armstrong Alchemy etc. Try to be original. (Note, the GM will be doing both of these, but only to make the plot work/be interesting, please forgive his hypocracy.)
5. Depending on the amount of interest, I will be limiting certain character types so as to create a diverse cast, so in the event that a lot of people appy, please do not get upset if you aren't allowed to be a State Alchemist, there are many other slots and positions available.
6. The Golden Rule. Be polite and courteous to each other. What I say, goes.
New addition to the topic, here is the template for character design.
[b]Profession:[/b] (Rank if military)
[b]Abilities:[/b] (Including specialist Alchemy, proficiencies etc.)[/code:1]
And here are some NPCs to give you an idea
Profession: Amestrian General
Appearance: A large man whose distended frame belies the past of large muscles and harsh battles that it had passed through over the years. A bald head and a large bushy moustache are the key features of his face along with eyes permanently squinted from the desert sun. His uniform is military standard, but his right trouser leg has been removed so at not to interrupt the function of an Automail leg. Desperately outmoded, it makes a distinct clunking and squeaking, the foot being replaced with a peg to make up for the lack of sensation from the outdated system.
History: While coming from a poor background, Dwight's father was a soldier, leading his son to follow in his footsteps. Having joined the military as soon as he was old enough, Dwight spent several years being passed around the various commands until a battle on the Southern border caused a twenty year old Dwight to lose his right leg from the knee down. Being discharged from active duty, Dwight returned to a desk station at Southern Command before immediately taking leave to head to Rush Valley where he was fitted for Automail.
After a year and a half of rehabilitation, Dwight did not only return to his position, but to active duty on the front lines. His determination and hard work over the coming years would cause a meteoric rise in the ranks until reaching the station of General by age thirty-four. Despite his best efforts to remain active in the field, the obsolescence of his automail forced him into an administrative role.
Taking this more relaxed station away from active combat, Dwight became the Military Governor for the region known as Ishval. While public relations were tenuous, he made it a point to promote peace within the borders of Amestris and became widely known as a moderate and sympathiser with the Ishvalan people. After a soldier under his command shot an Ishvalan child, the rapid outbreak of the war threw Dwight into the spotlight and while many of his colleagues suggested he stand down from the situation and allow someone else to take over, he vehemently refused, maintaining his position in Ishval throughout the war.
Recently given charge of a unit of State Alchemists to add to his forces, Dwight has made his objections to the execution of civilians clear, but has found his position unstable in light of Government decree, forcing him to make his objections less audible, but maintaining his post to avoid a more zealous commander from taking over.
Abilities: Military Experience – Many, many years of experience in combat has provided Dwight with a wealth of military knowledge and tactics to use against his opposition.
Name: Simon Flettner
Profession: State Alchemist, "The Black Death Alchemist" (Major)
Appearance: A man of average height and build, he has shoulder length curly brown hair and dark eyes. He wears the Amestrian formal uniform at all times, including certain modifications to his dress, black rubber gloves over his hands, a hood attached to his coat and a gas mask that he wears at all times in battle. He also carries a rolled up tarp on which he has drawn an Alchemic array. By quickly spreading it on the ground, he can use it at a moment's notice on fairly large targets.
History: The son of a respectable family, Simon showed an interest for Alchemy and an attachment to animals from a young age, often practising the former to make elaborate enclosures for birds and rodents. At the age of ten his parents sent him to boarding school, but even with strict tutors, Simon, whose intellect far exceeded most of his peers, became disinterested and restless, often causing him to come into conflict with others. Getting expelled from three separate Academies within his first two years, his parents eventually enrolled him with a military school.
By age sixteen, Simon left school to pursue a career. Becoming estranged from his family, he got work in various places before finding a job in a pet store, a vocation that suited him quite well. Nearly ten years later, at the age of twenty-five, Simon, who had saved money over the years to buy books and become a self taught Alchemist, applied for State Certification. Receiving the title of State Alchemist, Simon returned to his family home to make amends. Within the year however, tragedy struck as Simon's father passed away from illness, leaving his son the inheritor of the estate.
Despite many rumours surrounding his father's death so suddenly after Simon's return, no charges were ever levelled against him, and despite his new fortune, it was rarely a resource he ever took advantage of, instead making liberal use of the grounds of his home for experimentation.
With the outbreak of the war in Ishval, Simon refused to accept his State Grant, instead falling back on his inheritance while working for free in the Military's bioweapon division. This earned him a reputation among his peers as a selfless patriot and with the passing of Order 3066, Simon agreed to take the field within a week of receiving the paperwork.
Abilities: Chimera Alchemy – Simon's speciality as an Alchemist is in creating Chimera, a fusion of multiple lesser animals into a single entity often comprising the genetic advantages of its components while removing the weaknesses. Whilst considered a field with limited prospects for scientific advances, their use as weapons is long documented, making Simon well suited to combat, especially against Ishvalan forces who specialise in infantry combat.
Name: Gilles N. Secundus
Profession: State Alchemist, “The Vortex Alchemist” (Major)
Appearance: An elderly man with short white hair, a full, well groomed beard and grey eyes. He wears the trousers and boots of the Amestrian military, but is bare chested most of the time. He carries a giant war fan with an Alchemic array on either side.
History: An aged and well respected Alchemist, he has been a State Alchemist for more than thirty years. To this end, he has made several advances in Alchemy over the years, being considered a near irreplaceable asset to the Amestrian Military.
He has little interest in war, having been drawn into several during his travels around Amestris and the Eastern Desert, but when prompted, has actively participated on behalf of the military. He shows no enmity towards others, instead focusing purely on the intellectual pursuit of his craft.
Abilities: Gilles is a master of Wind Alchemy, manipulating air currents to effect the area around him, it is both a highly complex and devastating power when used for battle.
Name: Basil Fougasse
Profession: State Alchemist, “The Uncanny Alchemist” (Major)
Appearance: A young girl with deep red hair tied in a long ponytail down her back. She wears a military coat over her shoulders, beneath which she wears a white button down shirt and a short black skirt as well as a pair of military boots to complete the ensemble.
History: Currently the youngest State alchemist on record, Basil grew up the child of Archaeologists. Moving around with her parents, Basil travelled from one ancient site to another in the search for a ephemeral 'truth', only to be be repeatedly disappointed.
On a visit to the ruined nation of Lebis, Basil came across ancient Alchemical texts relating to the creation of beings called Golems. For several years after, she continued to research the creation of what seemed like a most incredible resource. While the original creation of Golems called for a sacrifice of life in order to animate them, Basil's research led her to a different conclusion.
Visiting Central City and her parents' office, the young Alchemist applied for State Certification. For her very first time using Alchemy in a practical extent, she recreated the feat mastered by the ancient people of Lebis, bringing about an Autonomous Golem before those assembled.
Abilities: Basil is an expert of Earth based Alchemy, in particular the creation of Golems, autonomous dolls made of soil. While intended to be used as manual labour most of the time, when called into action, they can be modified into an incomparable war force.
Name: Viola Veleda
Profession: Commissioned Engineer, (Captain)
Appearance: Viola is a short, slim built woman with shoulder length rust brown hair which is tied loosely to keep it out of the way and judgemental hazel eyes. Despite having been in the war for quite some time, Viola lacks an obvious tan, having spent most of her time indoors away from the harsh sun, she’s usually dressed in comfortable clothes with an apron that also carries numerous tools. Typically speaking, she tends to almost always be splattered with grease, oil, sweat or any combination.
History: Born and raised in rush valley, Viola has spent the majority of her life with auto mail, learning how to repair, maintain, attach and even custom build various prosthetics. Though very unlike the typical inhabitants of Rush Valley, Viola was highly anti-social, preferring solitude and quiet over the typical boisterous nature of most there, making only a handful of friends. (Literally like, three-ish)
An exceptional talent growing up, in part due to focusing on her skills more than social interaction, Viola’s creations were always considered to be high quality even from her apprentice days, however since she started putting her skills to use in the war she’s found herself having to constantly come up with new designs, techniques and methods to keep up with the needs of the soldiers.
In particular, certain soldiers self-destructive habits and the fact that far too many people for her liking have to talk to her on a regular basis has pushed the already sour tempered woman past what little patience she has.
Abilities: Master Automail Mechanic – Viola is capable of building, attaching and maintaining Automail, and has well regarded abilities for it. As she will constantly remind anyone and everyone.
Alchemist Down – Nothing too special, just the notable habit Viola has of shooting the messenger with non-lethal Automail test weapons.
With that covered, this topic (Assuming it's not moved) will act as a link to the Rp where ever it ends up and as a general sort of board for applications and questions in the future. Now, any questions?