Evangelion Starcraft Maps

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Dave
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Evangelion Starcraft Maps

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Postby Dave » Wed Jul 14, 2004 11:15 pm

http://www.starcraft.org/scums/maps.asp?mode=showdetails&id=3071
and
http://www.starcraft.org/scums/maps.asp?mode=showdetails&id=3748
They're only single player maps, but they aren't half bad. There is also an Evangelion multiplayer map floating around b.net (that I have on my comp, can't find a link to it though) that is quite good, despite the fact that they add 5 more angels after Kaworu. It's fun killing Sachiel (marine) with Misato (DT). :D
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coff
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Postby coff » Wed Jul 14, 2004 11:35 pm

Yea I've played that. You have to defend the magi from angel attacks.

Dark FireStar
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Postby Dark FireStar » Wed Oct 13, 2004 4:31 pm

holy crap i have to play that is that the link to it cause i cant get to it on this computer?
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Postby Oblivious » Fri Nov 19, 2004 8:44 am

On a slightly related topic, in my free time I've designed a Warcraft 3 hero for Ayanami in my mind.

Name: Ayanami Rei
Class: Angel Clone
Primary Attribute : Intelligence

I think giving her the stats of a normal Archmage would be agreeable. As for hero model, I'd use an edited version of Jaina.

Now for the fun part, spells.

A.T field
Bends reality to form a highly protective barrier around the caster and nearby units. Drains mana until deativated.

Level 1: Reduces damage by 25% and gives 20% magic resistance. 125+8 mana per second. Capped at 18 units.

Level 2: Reduces damage by 35% and gives 30% magic resistance. 125+8 mana per second. Capped at 24 units.

Level 3: Reduces damage by 45% and gives 40% magic resistance. 100+10 mana per second. Capped at 30 units.

Anti A.T Field
Tears away at enemies' fabric of existence.

Level 1: Enemies take 20% more damage and take damage of 3hp/s
125+8 mana per second. Capped at 6 units.

Level 2: Enemies take 30% more damage and take damage of 6hp/s
125+8 mana per second. Capped at 8 units.

Level 3: Enemies take 40% more damage and take damage of 9hp/s
150+8 mana per second. Capped at 10 units.

The cap's to prevent abuse during FFA games.

Angel's Heritage(Passive)
The angel clone's regenerative abilities restore over time it's body and spirit.

Level 1: Gains 5hp/s regeneration and adds 50% mana regeneration.

Level 2: Gains 8hp/s regeneration and adds 75% mana regeneration.

Level 3: Gains 10hp/s regeneration and adds 100% mana regeneration.

Third Impact(Ultimate)
Brings the apocolypse.

Level 1: Destroys all units on the map. Caster keeps her life. Requires 100% mana to cast and has a casting time of 20 seconds. Has cooldown of 15 minutes.
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Postby Hunter21 » Fri Nov 19, 2004 1:34 pm

Sounds like a good character. Most of the abilities are well thought out, but the ultimate is a little extreme. Maybe change it to only the hero's survive for all teams.
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